Searched refs:m_drawFramebufferBinding (Results 1 – 4 of 4) sorted by relevance
790 …) { return (m_drawFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(… in getDrawColorbuffer()791 …) { return (m_drawFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(… in getDrawDepthbuffer()792 …) { return (m_drawFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(… in getDrawStencilbuffer()906 rc::Framebuffer* m_drawFramebufferBinding; member in sglr::ReferenceContext
51 , m_drawFramebufferBinding (0) in GLContext()124 if (m_drawFramebufferBinding) in getDrawOffset()210 m_drawFramebufferBinding = framebuffer; in bindFramebuffer()
354 , m_drawFramebufferBinding (DE_NULL) in ReferenceContext()726 rc::Framebuffer* framebufferBinding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding; in deleteTexture()729 int releaseRefCount = (framebufferBinding == m_drawFramebufferBinding ? 1 : 0) in deleteTexture()771 rc::Framebuffer*& binding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding; in bindFramebuffer()808 if (m_drawFramebufferBinding == framebuffer) bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deleteFramebuffer()868 rc::Framebuffer* framebufferBinding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding; in deleteRenderbuffer()871 int releaseRefCount = (framebufferBinding == m_drawFramebufferBinding ? 1 : 0) in deleteRenderbuffer()2007 …= (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) ? m_drawFramebufferBinding : m_readF… in framebufferTexture2D()2011 int bindingRefCount = (framebufferBinding == m_drawFramebufferBinding ? 1 : 0) in framebufferTexture2D()2068 …= (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) ? m_drawFramebufferBinding : m_readF… in framebufferTextureLayer()[all …]
235 deUint32 m_drawFramebufferBinding; member in sglr::GLContext