Searched refs:m_eOverallDirection (Results 1 – 2 of 2) sorted by relevance
80 ASSERT(m_eOverallDirection != CFX_BidiChar::NEUTRAL); in OverallDirection()81 return m_eOverallDirection; in OverallDirection()85 if (m_eOverallDirection != CFX_BidiChar::RIGHT) { in SetOverallDirectionRight()87 m_eOverallDirection = CFX_BidiChar::RIGHT; in SetOverallDirectionRight()
67 CFX_BidiChar::Direction m_eOverallDirection = CFX_BidiChar::LEFT; variable