Searched refs:m_fbo_char_id (Results 1 – 2 of 2) sorted by relevance
386 , m_fbo_char_id(0) in GeometryShaderLayeredFramebufferClear()544 gl.genFramebuffers(1, &m_fbo_char_id); in iterate()551 glw::GLuint fbo_id = (n == 0) ? m_fbo_char_id : (n == 1) ? m_fbo_int_id : m_fbo_uint_id; in iterate()563 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_char_id); in iterate()595 fbo_id = m_fbo_char_id; in iterate()783 if (m_fbo_char_id != 0) in deinit()785 gl.deleteFramebuffers(1, &m_fbo_char_id); in deinit()
152 glw::GLuint m_fbo_char_id; member in glcts::GeometryShaderLayeredFramebufferClear