Searched refs:m_fbo_invalid (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 4781 , m_fbo_invalid(0) in RenderbufferAttachmentErrorsTest() 4820 …gl.namedFramebufferRenderbuffer(m_fbo_invalid, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_rbo_valid); in iterate() 4894 while (gl.isFramebuffer(++m_fbo_invalid)) in PrepareObjects() 4996 m_fbo_invalid = 0; in Clean() 5021 , m_fbo_invalid(0) in TextureAttachmentErrorsTest() 5067 gl.namedFramebufferTexture(m_fbo_invalid, GL_COLOR_ATTACHMENT0, m_to_valid, 0); in iterate() 5100 gl.namedFramebufferTextureLayer(m_fbo_invalid, GL_COLOR_ATTACHMENT0, m_to_array_valid, 0, 0); in iterate() 5247 while (gl.isFramebuffer(++m_fbo_invalid)) in PrepareObjects() 5397 m_fbo_invalid = 0; in Clean() 5421 , m_fbo_invalid(0) in DrawReadBuffersErrorsTest() [all …]
|
D | gl4cDirectStateAccessTests.hpp | 3086 glw::GLuint m_fbo_invalid; member in gl4cts::DirectStateAccess::Framebuffers::RenderbufferAttachmentErrorsTest 3161 glw::GLuint m_fbo_invalid; member in gl4cts::DirectStateAccess::Framebuffers::TextureAttachmentErrorsTest 3259 glw::GLuint m_fbo_invalid; member in gl4cts::DirectStateAccess::Framebuffers::DrawReadBuffersErrorsTest 3349 glw::GLuint m_fbo_invalid; member in gl4cts::DirectStateAccess::Framebuffers::InvalidateDataAndSubDataErrorsTest 3401 glw::GLuint m_fbo_invalid; member in gl4cts::DirectStateAccess::Framebuffers::ClearNamedFramebufferErrorsTest 3433 glw::GLuint m_fbo_invalid; member in gl4cts::DirectStateAccess::Framebuffers::CheckStatusErrorsTest 3471 glw::GLuint m_fbo_invalid; member in gl4cts::DirectStateAccess::Framebuffers::GetParameterErrorsTest 3534 glw::GLuint m_fbo_invalid; member in gl4cts::DirectStateAccess::Framebuffers::GetAttachmentParameterErrorsTest
|