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Searched refs:m_fragmentSource (Results 1 – 5 of 5) sorted by relevance

/external/deqp/framework/opengl/
DgluContextInfo.cpp46 , m_fragmentSource (fragmentSource) in TryCompileProgram()
54 << FragmentSource(m_fragmentSource)); in operator ()()
60 const char* m_fragmentSource; member in glu::TryCompileProgram
/external/deqp/external/openglcts/modules/common/
DglcShaderLibraryCase.hpp120 return m_fragmentSource.c_str(); in getFragmentSource()
149 std::string m_fragmentSource; member in deqp::sl::ShaderCase
DglcShaderLibraryCase.cpp102 specializeShaders(vertexSource, fragmentSource, m_vertexSource, m_fragmentSource, valueBlock); in ShaderCase()
108 m_fragmentSource = genFragmentShader(valueBlock); in ShaderCase()
115 m_fragmentSource = specializeFragmentShader(fragmentSource, valueBlock); in ShaderCase()
291 …am program(m_renderCtx, glu::makeVtxFragSources(m_vertexSource.c_str(), m_fragmentSource.c_str())); in execute()
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.cpp86 m_fragmentSource = c.source; in operator <<()
145 , m_fragSrc (decl.m_fragmentSource) in ShaderProgram()
DsglrShaderProgram.hpp178 std::string m_fragmentSource; member in sglr::pdec::ShaderProgramDeclaration