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Searched refs:m_fragment_shader_id (Results 1 – 25 of 37) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderInput.cpp309 , m_fragment_shader_id(0) in GeometryShader_gl_in_ArrayContentsTest()
341 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
360 …buildProgram(m_program_object_unsized_arrays_id, m_fragment_shader_id, 1 /* number of fragment sha… in initTest()
368 if (false == buildProgram(m_program_object_sized_arrays_id, m_fragment_shader_id, in initTest()
527 if (0 != m_fragment_shader_id) in deinit()
529 gl.deleteShader(m_fragment_shader_id); in deinit()
875 , m_fragment_shader_id(0) in GeometryShader_gl_PointSize_ValueTest()
937 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in init()
944 …if (false == buildProgram(m_program_object_id, m_fragment_shader_id, 1 /* fragment shader parts nu… in init()
1102 if (m_fragment_shader_id != 0) in deinit()
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DesextcGeometryShaderOutput.cpp311 , m_fragment_shader_id(0) in GeometryShaderOutputRenderingBase()
334 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
344 …if (false == buildProgram(m_program_object_id, m_fragment_shader_id, 1, &m_fragment_shader_code_wh… in initTest()
442 if (m_fragment_shader_id != 0) in deinit()
444 gl.deleteShader(m_fragment_shader_id); in deinit()
DesextcGeometryShaderProgramResource.cpp187 , m_fragment_shader_id(0) in GeometryShaderProgramResourceTest()
305 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
316 buildProgram(m_program_object_id, m_fragment_shader_id, 1, /* Fragment shader parts number */ in initTest()
592 if (m_fragment_shader_id != 0) in deinit()
594 gl.deleteShader(m_fragment_shader_id); in deinit()
DesextcGeometryShaderConstantVariables.cpp108 , m_fragment_shader_id(0) in GeometryShaderConstantVariables()
161 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
164 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shade… in initTest()
562 if (m_fragment_shader_id != 0) in deinit()
564 gl.deleteShader(m_fragment_shader_id); in deinit()
566 m_fragment_shader_id = 0; in deinit()
DesextcGeometryShaderPrimitiveCounter.cpp454 , m_fragment_shader_id(0) in GeometryShaderPrimitiveCounter()
521 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in createAndBuildProgramWithFeedback()
559 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shade… in createAndBuildProgramWithFeedback()
594 if (m_fragment_shader_id != 0) in deinit()
596 gl.deleteShader(m_fragment_shader_id); in deinit()
1145 , m_fragment_shader_id(0) in GeometryShaderPrimitiveIDFromFragmentShader()
1175 if (m_fragment_shader_id != 0) in deinit()
1177 gl.deleteShader(m_fragment_shader_id); in deinit()
1179 m_fragment_shader_id = 0; in deinit()
1251 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
[all …]
DesextcGeometryShaderInput.hpp87 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShader_gl_in_ArrayContentsTest
285 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShader_gl_PointSize_ValueTest
352 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShader_gl_Position_ValueTest
DesextcGeometryShaderPrimitiveCounter.hpp134 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderPrimitiveCounter
252 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderPrimitiveIDFromFragmentShader
DesextcGeometryShaderConstantVariables.hpp113 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderConstantVariables
DesextcGeometryShaderProgramResource.hpp72 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderProgramResourceTest
DesextcGeometryShaderLimits.cpp778 , m_fragment_shader_id(0) in GeometryShaderLimitsTransformFeedbackBase()
821 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
834 if (false == buildProgram(m_program_object_id, m_fragment_shader_id, m_n_fragment_shader_parts, in initTest()
953 if (0 != m_fragment_shader_id) in deinit()
955 gl.deleteShader(m_fragment_shader_id); in deinit()
957 m_fragment_shader_id = 0; in deinit()
1002 , m_fragment_shader_id(0) in GeometryShaderLimitsRenderingBase()
1083 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
1090 if (false == buildProgram(m_program_object_id, m_fragment_shader_id, m_n_fragment_shader_parts, in initTest()
1208 if (m_fragment_shader_id != 0) in deinit()
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DesextcGeometryShaderOutput.hpp140 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderOutputRenderingBase
DesextcGeometryShaderLimits.hpp77 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderLimitsTransformFeedbackBase
151 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderLimitsRenderingBase
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5FmaAccuracy.cpp118 , m_fragment_shader_id(0) in GPUShader5FmaAccuracyTest()
147 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
161 …if (false == buildProgram(m_program_object_id_for_fma_pass, m_fragment_shader_id, 1 /* number of F… in initTest()
173 …if (false == buildProgram(m_program_object_id_for_float_pass, m_fragment_shader_id, 1 /* number of… in initTest()
321 if (0 != m_fragment_shader_id) in deinit()
323 gl.deleteShader(m_fragment_shader_id); in deinit()
325 m_fragment_shader_id = 0; in deinit()
DesextcGPUShader5UniformBlocksArrayIndexing.cpp92 , m_fragment_shader_id(0) in GPUShader5UniformBlocksArrayIndexing()
133 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
137 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_… in initTest()
326 if (m_fragment_shader_id != 0) in deinit()
328 gl.deleteShader(m_fragment_shader_id); in deinit()
330 m_fragment_shader_id = 0; in deinit()
DesextcGPUShader5PreciseQualifier.cpp102 , m_fragment_shader_id(0) in GPUShader5PreciseQualifier()
137 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
140 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_… in initTest()
225 if (m_fragment_shader_id != 0) in deinit()
227 gl.deleteShader(m_fragment_shader_id); in deinit()
229 m_fragment_shader_id = 0; in deinit()
DesextcGPUShader5UniformBlocksArrayIndexing.hpp120 glw::GLuint m_fragment_shader_id; member in glcts::GPUShader5UniformBlocksArrayIndexing
DesextcGPUShader5PreciseQualifier.hpp164 glw::GLuint m_fragment_shader_id; member in glcts::GPUShader5PreciseQualifier
DesextcGPUShader5FmaAccuracy.hpp141 glw::GLuint m_fragment_shader_id; member in glcts::GPUShader5FmaAccuracyTest
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayStencilAttachments.cpp155 , m_fragment_shader_id(0) in TextureCubeMapArrayStencilAttachments()
338 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in buildAndUseProgram()
361 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shade… in buildAndUseProgram()
370 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_… in buildAndUseProgram()
455 if (m_fragment_shader_id != 0) in cleanAfterTest()
457 gl.deleteShader(m_fragment_shader_id); in cleanAfterTest()
459 m_fragment_shader_id = 0; in cleanAfterTest()
DesextcTextureCubeMapArrayColorDepthAttachments.cpp192 , m_fragment_shader_id(0) in TextureCubeMapArrayColorDepthAttachmentsTest()
322 if (0 != m_fragment_shader_id) in deinit()
324 gl.deleteShader(m_fragment_shader_id); in deinit()
326 m_fragment_shader_id = 0; in deinit()
571 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
603 if (!buildProgram(m_layered_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, in initTest()
610 if (!buildProgram(m_non_layered_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, in initTest()
DesextcTextureCubeMapArrayStencilAttachments.hpp132 glw::GLuint m_fragment_shader_id; member in glcts::TextureCubeMapArrayStencilAttachments
DesextcTextureCubeMapArrayColorDepthAttachments.hpp105 glw::GLuint m_fragment_shader_id; member in glcts::TextureCubeMapArrayColorDepthAttachmentsTest
/external/deqp/external/openglcts/modules/gl/
Dgl3cGPUShader5Tests.cpp54 : m_context(context), m_fragment_shader_id(0), m_program_object_id(0), m_vertex_shader_id(0) in programInfo()
78 if (0 != m_fragment_shader_id) in ~programInfo()
80 gl.deleteShader(m_fragment_shader_id); in ~programInfo()
81 m_fragment_shader_id = 0; in ~programInfo()
106 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in build()
109 compile(m_fragment_shader_id, fragment_shader_code); in build()
191 if (0 != m_fragment_shader_id) in link()
193 gl.attachShader(m_program_object_id, m_fragment_shader_id); in link()
Dgl3cGPUShader5Tests.hpp80 glw::GLuint m_fragment_shader_id; member
Dgl3cTextureSwizzleTests.hpp59 glw::GLuint m_fragment_shader_id; member

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