/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderInput.cpp | 309 , m_fragment_shader_id(0) in GeometryShader_gl_in_ArrayContentsTest() 341 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 360 …buildProgram(m_program_object_unsized_arrays_id, m_fragment_shader_id, 1 /* number of fragment sha… in initTest() 368 if (false == buildProgram(m_program_object_sized_arrays_id, m_fragment_shader_id, in initTest() 527 if (0 != m_fragment_shader_id) in deinit() 529 gl.deleteShader(m_fragment_shader_id); in deinit() 875 , m_fragment_shader_id(0) in GeometryShader_gl_PointSize_ValueTest() 937 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in init() 944 …if (false == buildProgram(m_program_object_id, m_fragment_shader_id, 1 /* fragment shader parts nu… in init() 1102 if (m_fragment_shader_id != 0) in deinit() [all …]
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D | esextcGeometryShaderOutput.cpp | 311 , m_fragment_shader_id(0) in GeometryShaderOutputRenderingBase() 334 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 344 …if (false == buildProgram(m_program_object_id, m_fragment_shader_id, 1, &m_fragment_shader_code_wh… in initTest() 442 if (m_fragment_shader_id != 0) in deinit() 444 gl.deleteShader(m_fragment_shader_id); in deinit()
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D | esextcGeometryShaderProgramResource.cpp | 187 , m_fragment_shader_id(0) in GeometryShaderProgramResourceTest() 305 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 316 buildProgram(m_program_object_id, m_fragment_shader_id, 1, /* Fragment shader parts number */ in initTest() 592 if (m_fragment_shader_id != 0) in deinit() 594 gl.deleteShader(m_fragment_shader_id); in deinit()
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D | esextcGeometryShaderConstantVariables.cpp | 108 , m_fragment_shader_id(0) in GeometryShaderConstantVariables() 161 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 164 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shade… in initTest() 562 if (m_fragment_shader_id != 0) in deinit() 564 gl.deleteShader(m_fragment_shader_id); in deinit() 566 m_fragment_shader_id = 0; in deinit()
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D | esextcGeometryShaderPrimitiveCounter.cpp | 454 , m_fragment_shader_id(0) in GeometryShaderPrimitiveCounter() 521 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in createAndBuildProgramWithFeedback() 559 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shade… in createAndBuildProgramWithFeedback() 594 if (m_fragment_shader_id != 0) in deinit() 596 gl.deleteShader(m_fragment_shader_id); in deinit() 1145 , m_fragment_shader_id(0) in GeometryShaderPrimitiveIDFromFragmentShader() 1175 if (m_fragment_shader_id != 0) in deinit() 1177 gl.deleteShader(m_fragment_shader_id); in deinit() 1179 m_fragment_shader_id = 0; in deinit() 1251 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() [all …]
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D | esextcGeometryShaderInput.hpp | 87 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShader_gl_in_ArrayContentsTest 285 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShader_gl_PointSize_ValueTest 352 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShader_gl_Position_ValueTest
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D | esextcGeometryShaderPrimitiveCounter.hpp | 134 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderPrimitiveCounter 252 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderPrimitiveIDFromFragmentShader
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D | esextcGeometryShaderConstantVariables.hpp | 113 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderConstantVariables
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D | esextcGeometryShaderProgramResource.hpp | 72 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderProgramResourceTest
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D | esextcGeometryShaderLimits.cpp | 778 , m_fragment_shader_id(0) in GeometryShaderLimitsTransformFeedbackBase() 821 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 834 if (false == buildProgram(m_program_object_id, m_fragment_shader_id, m_n_fragment_shader_parts, in initTest() 953 if (0 != m_fragment_shader_id) in deinit() 955 gl.deleteShader(m_fragment_shader_id); in deinit() 957 m_fragment_shader_id = 0; in deinit() 1002 , m_fragment_shader_id(0) in GeometryShaderLimitsRenderingBase() 1083 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 1090 if (false == buildProgram(m_program_object_id, m_fragment_shader_id, m_n_fragment_shader_parts, in initTest() 1208 if (m_fragment_shader_id != 0) in deinit() [all …]
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D | esextcGeometryShaderOutput.hpp | 140 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderOutputRenderingBase
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D | esextcGeometryShaderLimits.hpp | 77 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderLimitsTransformFeedbackBase 151 glw::GLuint m_fragment_shader_id; member in glcts::GeometryShaderLimitsRenderingBase
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5FmaAccuracy.cpp | 118 , m_fragment_shader_id(0) in GPUShader5FmaAccuracyTest() 147 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 161 …if (false == buildProgram(m_program_object_id_for_fma_pass, m_fragment_shader_id, 1 /* number of F… in initTest() 173 …if (false == buildProgram(m_program_object_id_for_float_pass, m_fragment_shader_id, 1 /* number of… in initTest() 321 if (0 != m_fragment_shader_id) in deinit() 323 gl.deleteShader(m_fragment_shader_id); in deinit() 325 m_fragment_shader_id = 0; in deinit()
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D | esextcGPUShader5UniformBlocksArrayIndexing.cpp | 92 , m_fragment_shader_id(0) in GPUShader5UniformBlocksArrayIndexing() 133 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 137 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_… in initTest() 326 if (m_fragment_shader_id != 0) in deinit() 328 gl.deleteShader(m_fragment_shader_id); in deinit() 330 m_fragment_shader_id = 0; in deinit()
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D | esextcGPUShader5PreciseQualifier.cpp | 102 , m_fragment_shader_id(0) in GPUShader5PreciseQualifier() 137 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 140 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_… in initTest() 225 if (m_fragment_shader_id != 0) in deinit() 227 gl.deleteShader(m_fragment_shader_id); in deinit() 229 m_fragment_shader_id = 0; in deinit()
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D | esextcGPUShader5UniformBlocksArrayIndexing.hpp | 120 glw::GLuint m_fragment_shader_id; member in glcts::GPUShader5UniformBlocksArrayIndexing
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D | esextcGPUShader5PreciseQualifier.hpp | 164 glw::GLuint m_fragment_shader_id; member in glcts::GPUShader5PreciseQualifier
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D | esextcGPUShader5FmaAccuracy.hpp | 141 glw::GLuint m_fragment_shader_id; member in glcts::GPUShader5FmaAccuracyTest
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayStencilAttachments.cpp | 155 , m_fragment_shader_id(0) in TextureCubeMapArrayStencilAttachments() 338 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in buildAndUseProgram() 361 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shade… in buildAndUseProgram() 370 …if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_… in buildAndUseProgram() 455 if (m_fragment_shader_id != 0) in cleanAfterTest() 457 gl.deleteShader(m_fragment_shader_id); in cleanAfterTest() 459 m_fragment_shader_id = 0; in cleanAfterTest()
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D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 192 , m_fragment_shader_id(0) in TextureCubeMapArrayColorDepthAttachmentsTest() 322 if (0 != m_fragment_shader_id) in deinit() 324 gl.deleteShader(m_fragment_shader_id); in deinit() 326 m_fragment_shader_id = 0; in deinit() 571 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 603 if (!buildProgram(m_layered_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, in initTest() 610 if (!buildProgram(m_non_layered_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, in initTest()
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D | esextcTextureCubeMapArrayStencilAttachments.hpp | 132 glw::GLuint m_fragment_shader_id; member in glcts::TextureCubeMapArrayStencilAttachments
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D | esextcTextureCubeMapArrayColorDepthAttachments.hpp | 105 glw::GLuint m_fragment_shader_id; member in glcts::TextureCubeMapArrayColorDepthAttachmentsTest
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cGPUShader5Tests.cpp | 54 : m_context(context), m_fragment_shader_id(0), m_program_object_id(0), m_vertex_shader_id(0) in programInfo() 78 if (0 != m_fragment_shader_id) in ~programInfo() 80 gl.deleteShader(m_fragment_shader_id); in ~programInfo() 81 m_fragment_shader_id = 0; in ~programInfo() 106 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in build() 109 compile(m_fragment_shader_id, fragment_shader_code); in build() 191 if (0 != m_fragment_shader_id) in link() 193 gl.attachShader(m_program_object_id, m_fragment_shader_id); in link()
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D | gl3cGPUShader5Tests.hpp | 80 glw::GLuint m_fragment_shader_id; member
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D | gl3cTextureSwizzleTests.hpp | 59 glw::GLuint m_fragment_shader_id; member
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