Searched refs:m_geometryToFragmentVaryings (Results 1 – 2 of 2) sorted by relevance
59 m_geometryToFragmentVaryings.push_back(v); in operator <<()168 for (size_t ndx = 0; ndx < decl.m_geometryToFragmentVaryings.size(); ++ndx) in ShaderProgram()170 this->rr::GeometryShader::m_outputs[ndx].type = decl.m_geometryToFragmentVaryings[ndx].type; in ShaderProgram()171 …this->rr::GeometryShader::m_outputs[ndx].flatshade = decl.m_geometryToFragmentVaryings[ndx].flatsh… in ShaderProgram()
164 …nputCount (void) const { return hasGeometryShader() ? m_geometryToFragmentVaryings.size() … in getFragmentInputCount()167 …tputCount (void) const { return hasGeometryShader() ? m_geometryToFragmentVaryings.size() … in getGeometryOutputCount()174 std::vector<GeometryToFragmentVarying> m_geometryToFragmentVaryings; member in sglr::pdec::ShaderProgramDeclaration