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Searched refs:m_glExtTokens (Results 1 – 25 of 60) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferBufferParameters.cpp63 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0); in deinit()
64 gl.unmapBuffer(m_glExtTokens.TEXTURE_BUFFER); in deinit()
94 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_bo_id); in initTest()
214 …queryBufferParameteriv(m_glExtTokens.TEXTURE_BUFFER, GL_BUFFER_SIZE, 0 /* expected size */) && tes… in iterate()
216 …queryBufferParameteri64v(m_glExtTokens.TEXTURE_BUFFER, GL_BUFFER_SIZE, 0 /* expected size */) && t… in iterate()
218 gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_bo_size, DE_NULL, GL_STATIC_READ); in iterate()
222 …test_passed = queryBufferParameteriv(m_glExtTokens.TEXTURE_BUFFER, GL_BUFFER_SIZE, m_bo_size /* ex… in iterate()
224 test_passed = queryBufferParameteri64v(m_glExtTokens.TEXTURE_BUFFER, GL_BUFFER_SIZE, in iterate()
229 …test_passed = queryBufferParameteriv(m_glExtTokens.TEXTURE_BUFFER, GL_BUFFER_USAGE, GL_STATIC_READ… in iterate()
232 …test_passed = queryBufferParameteriv(m_glExtTokens.TEXTURE_BUFFER, GL_BUFFER_MAPPED, GL_FALSE) && … in iterate()
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DesextcTextureBufferErrors.cpp63 gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, 0); in deinit()
64 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0); in deinit()
98 gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, m_tex_id); in initTest()
104 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_bo_id); in initTest()
107 gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_bo_size, DE_NULL, GL_STATIC_READ); in initTest()
192 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_DEPTH_COMPONENT32F, m_bo_id); in iterate()
198 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_DEPTH_COMPONENT32F, m_bo_id, 0, m_bo_size); in iterate()
206 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id + 1); in iterate()
211 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id + 1, 0, m_bo_size); in iterate()
218 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id, -16, m_bo_size); in iterate()
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DesextcTextureBufferParameters.cpp101 gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, m_to_id); in initTest()
107 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tbo_id); in initTest()
118 gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, 0); in deinit()
119 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0); in deinit()
166 …gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_n_texels_phase_one * iter->second, &data_phase_one[0… in iterate()
170 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, iter->first, m_tbo_id); in iterate()
190 gl.getIntegerv(m_glExtTokens.TEXTURE_BUFFER_OFFSET_ALIGNMENT, &offset_alignment); in iterate()
195 …gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_n_texels_phase_two * iter->second + offset_alignment, in iterate()
205 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, iter->first, m_tbo_id, offset_alignment, in iterate()
215 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, iter->first, 0); in iterate()
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DesextcTextureBufferMAXSizeValidation.cpp77 gl.getIntegerv(m_glExtTokens.MAX_TEXTURE_BUFFER_SIZE, &m_max_tex_buffer_size); in initTest()
83 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tbo_id); in initTest()
85 …gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_max_tex_buffer_size * sizeof(glw::GLubyte), DE_NULL,… in initTest()
90 buf = (glw::GLubyte*)gl.mapBufferRange(m_glExtTokens.TEXTURE_BUFFER, 0, in initTest()
99 gl.unmapBuffer(m_glExtTokens.TEXTURE_BUFFER); in initTest()
107 gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, m_tbo_tex_id); in initTest()
110 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_R8UI, m_tbo_id); in initTest()
188 …gl.getTexLevelParameteriv(m_glExtTokens.TEXTURE_BUFFER, 0, m_glExtTokens.TEXTURE_BUFFER_OFFSET, &t… in iterate()
205 …gl.getTexLevelParameteriv(m_glExtTokens.TEXTURE_BUFFER, 0, m_glExtTokens.TEXTURE_BUFFER_SIZE, &tex… in iterate()
229 gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, m_tbo_tex_id); in iterate()
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DesextcTextureBufferActiveUniformValidation.cpp125 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tbo_ids[i]); in initTest()
127 …gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_texture_params[i].get_texture_buffer_size(), 0, GL_D… in initTest()
135 gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, m_tbo_tex_ids[i]); in initTest()
137 …gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, m_texture_params[i].get_texture_format(), m_tbo_ids[i]); in initTest()
160 if (uniformType == m_glExtTokens.SAMPLER_BUFFER) in getUniformTypeName()
164 else if (uniformType == m_glExtTokens.INT_SAMPLER_BUFFER) in getUniformTypeName()
168 else if (uniformType == m_glExtTokens.UNSIGNED_INT_SAMPLER_BUFFER) in getUniformTypeName()
172 else if (uniformType == m_glExtTokens.IMAGE_BUFFER) in getUniformTypeName()
176 else if (uniformType == m_glExtTokens.INT_IMAGE_BUFFER) in getUniformTypeName()
180 else if (uniformType == m_glExtTokens.UNSIGNED_INT_IMAGE_BUFFER) in getUniformTypeName()
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DesextcTextureBufferAtomicFunctions.cpp90 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tbo_id); in initTest()
93 …gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_n_texels_in_texture_buffer * sizeof(glw::GLuint), &d… in initTest()
104 gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, m_tbo_tex_id); in initTest()
107 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_R32UI, m_tbo_id); in initTest()
194m_glExtTokens.TEXTURE_BUFFER, 0, m_n_texels_in_texture_buffer * sizeof(glw::GLuint), GL_MAP_READ_B… in iterate()
214 gl.unmapBuffer(m_glExtTokens.TEXTURE_BUFFER); in iterate()
236 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0); in deinit()
237 gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, 0); in deinit()
DesextcTextureBufferParamValueIntToFloatConversion.cpp97 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tbo_id); in initTest()
99 …gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_texture_buffer_size * sizeof(glw::GLubyte), &dataBuf… in initTest()
110 gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, m_tbo_tex_id); in initTest()
113 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_R8, m_tbo_id); in initTest()
201 gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, m_tbo_tex_id); in iterate()
263 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0); in deinit()
264 gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, 0); in deinit()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderConstantVariables.cpp160 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
221 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_INPUT_COMPONENTS, &constant_values[index]); in iterate()
225 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_OUTPUT_COMPONENTS, &constant_values[index]); in iterate()
229 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &constant_values[index]); in iterate()
233 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_OUTPUT_VERTICES, &constant_values[index]); in iterate()
237 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, &constant_values[index]); in iterate()
241 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_UNIFORM_COMPONENTS, &constant_values[index]); in iterate()
245 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_ATOMIC_COUNTERS, &constant_values[index]); in iterate()
249 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, &constant_values[index]); in iterate()
253 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_IMAGE_UNIFORMS, &constant_values[index]); in iterate()
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DesextcGeometryShaderLayeredRendering.cpp296 …m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].gs_id = gl.createShader(m_glExtTokens.GEOMETRY_S… in iterate()
300 …m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].gs_id = gl.createShader(m_glExtTokens.GEOMETRY_… in iterate()
304 …m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER… in iterate()
309 gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
336 gl.getIntegerv(m_glExtTokens.LAYER_PROVOKING_VERTEX, &layer_provoking_vertex_gl_value); in iterate()
345 if ((glw::GLenum)layer_provoking_vertex_gl_value == m_glExtTokens.FIRST_VERTEX_CONVENTION) in iterate()
349 else if ((glw::GLenum)layer_provoking_vertex_gl_value == m_glExtTokens.LAST_VERTEX_CONVENTION) in iterate()
353 else if ((glw::GLenum)layer_provoking_vertex_gl_value == m_glExtTokens.UNDEFINED_VERTEX) in iterate()
DesextcGeometryShaderLayeredFBO.cpp358 …m_testCtx, gl, incomplete_fbo_ids[n_incomplete_fbo_id], m_glExtTokens.FRAMEBUFFER_INCOMPLETE_LAYER… in iterate()
454 m_glExtTokens.FRAMEBUFFER_ATTACHMENT_LAYERED, in iterate()
457 m_glExtTokens.FRAMEBUFFER_ATTACHMENT_LAYERED, in iterate()
460 m_glExtTokens.FRAMEBUFFER_ATTACHMENT_LAYERED, in iterate()
479 m_glExtTokens.FRAMEBUFFER_ATTACHMENT_LAYERED, in iterate()
482 m_glExtTokens.FRAMEBUFFER_ATTACHMENT_LAYERED, in iterate()
485 m_glExtTokens.FRAMEBUFFER_ATTACHMENT_LAYERED, in iterate()
504 m_glExtTokens.FRAMEBUFFER_ATTACHMENT_LAYERED, in iterate()
507 m_glExtTokens.FRAMEBUFFER_ATTACHMENT_LAYERED, in iterate()
525 m_glExtTokens.FRAMEBUFFER_ATTACHMENT_LAYERED, in iterate()
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DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp240 …gl.getFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, m_glExtTokens.FRAMEBUFFER_DEFAULT_LAYERS, &nLaye… in iterate()
280 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
349 …gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, m_glExtTokens.FRAMEBUFFER_DEFAULT_LAYERS, current_n_… in iterate()
353 …gl.getFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, m_glExtTokens.FRAMEBUFFER_DEFAULT_LAYERS, &nLaye… in iterate()
DesextcGeometryShaderInput.cpp342 m_geometry_shader_unsized_arrays_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
343 m_geometry_shader_sized_arrays_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
592 initCase(m_test_lines_adjacency, m_glExtTokens.LINES_ADJACENCY, 4, /* number of vertices */ in init()
610 …initCase(m_test_triangles_adjacency, m_glExtTokens.TRIANGLE_STRIP_ADJACENCY, 6, /* number of verti… in init()
616 …initCase(m_test_lines_adjacency_to_line_strip, m_glExtTokens.LINES_ADJACENCY, 4 /* number of verti… in init()
622 initCase(m_test_triangles_adjacency_to_triangle_strip, m_glExtTokens.TRIANGLE_STRIP_ADJACENCY, in init()
834 info.gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initCaseProgram()
938 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in init()
1209 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in init()
DesextcGeometryShaderProgramResource.cpp214 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, &maxGSAtomicCounters); in initTest()
222 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, &maxGSStorageBlocks); in initTest()
306 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
622 glw::GLenum props[] = { m_glExtTokens.REFERENCED_BY_GEOMETRY_SHADER }; in checkIfResourceAtIndexIsReferenced()
DesextcGeometryShaderNonarrayInput.cpp215 m_gs_invalid_non_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
216 m_gs_invalid_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
217 m_gs_valid_non_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
218 m_gs_valid_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampParameterTextureBorderColor.cpp202 gl.texParameterIiv(m_texture_targets[i], m_glExtTokens.TEXTURE_BORDER_COLOR, &data_int[0]); in iterate()
216 gl.texParameterIiv(m_texture_targets[i], m_glExtTokens.TEXTURE_BORDER_COLOR, &data_int_zeros[0]); in iterate()
220 gl.samplerParameterIiv(m_sampler_id, m_glExtTokens.TEXTURE_BORDER_COLOR, &data_int[0]); in iterate()
234 gl.samplerParameterIiv(m_sampler_id, m_glExtTokens.TEXTURE_BORDER_COLOR, &data_int_zeros[0]); in iterate()
250 gl.texParameterIuiv(m_texture_targets[i], m_glExtTokens.TEXTURE_BORDER_COLOR, &data_uint[0]); in iterate()
264 …gl.texParameterIuiv(m_texture_targets[i], m_glExtTokens.TEXTURE_BORDER_COLOR, &data_uint_zeros[0]); in iterate()
268 gl.samplerParameterIuiv(m_sampler_id, m_glExtTokens.TEXTURE_BORDER_COLOR, &data_uint[0]); in iterate()
282 gl.samplerParameterIuiv(m_sampler_id, m_glExtTokens.TEXTURE_BORDER_COLOR, &data_uint_zeros[0]); in iterate()
297 gl.texParameterfv(m_texture_targets[i], m_glExtTokens.TEXTURE_BORDER_COLOR, &data_fp[0]); in iterate()
311 gl.texParameterfv(m_texture_targets[i], m_glExtTokens.TEXTURE_BORDER_COLOR, &data_fp_zeros[0]); in iterate()
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DesextcTextureBorderClampParameterBorderColorError.cpp127 …VerifyGLTexParameterf(m_texture_target_list[i], m_glExtTokens.TEXTURE_BORDER_COLOR, 0.0f, /* param… in iterate()
136 VerifyGLTexParameteri(m_texture_target_list[i], m_glExtTokens.TEXTURE_BORDER_COLOR, 0, /* param */ in iterate()
152 VerifyGLSamplerParameterf(m_glExtTokens.TEXTURE_BORDER_COLOR, 0.0f, /* param */ in iterate()
155 VerifyGLSamplerParameteri(m_glExtTokens.TEXTURE_BORDER_COLOR, 0, /* param */ in iterate()
DesextcTextureBorderClampBase.cpp106 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0); in deinitAllTextures()
252 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_texture_buffer_id); in initAllTextures()
286 if (pname == m_glExtTokens.TEXTURE_BORDER_COLOR) in getPNameString()
353 if (target == m_glExtTokens.TEXTURE_BORDER_COLOR) in getTexTargetString()
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderProgramInterfaces.cpp118 m_tc_shader_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
119 m_te_shader_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest()
131 …gl.getIntegerv(m_glExtTokens.MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, &gl_max_tess_control_atomic_… in initTest()
134 …gl.getIntegerv(m_glExtTokens.MAX_TESS_CONTROL_ATOMIC_COUNTERS, &gl_max_tess_control_atomic_counter… in initTest()
136 …gl.getIntegerv(m_glExtTokens.MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, &gl_max_tess_control_shader_s… in initTest()
139 gl.getIntegerv(m_glExtTokens.MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, in initTest()
143 …gl.getIntegerv(m_glExtTokens.MAX_TESS_EVALUATION_ATOMIC_COUNTERS, &gl_max_tess_evaluation_atomic_c… in initTest()
145 gl.getIntegerv(m_glExtTokens.MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, in initTest()
426 glw::GLenum property = (n_iteration == 0) ? m_glExtTokens.REFERENCED_BY_TESS_CONTROL_SHADER : in iterate()
427 m_glExtTokens.REFERENCED_BY_TESS_EVALUATION_SHADER; in iterate()
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DesextcTessellationShaderXFB.cpp74 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit()
265 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
266 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest()
275 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
342 m_gs_program_id = createSeparableProgram(m_glExtTokens.GEOMETRY_SHADER, 1, /* n_strings */ in initTest()
404 m_tc_program_id = createSeparableProgram(m_glExtTokens.TESS_CONTROL_SHADER, 1, /* n_strings */ in initTest()
412 m_tc_program_id = createSeparableProgram(m_glExtTokens.TESS_CONTROL_SHADER, 1, /* n_strings */ in initTest()
454 m_te_program_id = createSeparableProgram(m_glExtTokens.TESS_EVALUATION_SHADER, 1, /* n_strings */ in initTest()
591 test_1.expected_data_source = m_glExtTokens.GEOMETRY_SHADER; in iterate()
603 test_2.expected_data_source = m_glExtTokens.TESS_EVALUATION_SHADER; in iterate()
[all …]
DesextcTessellationShaderProperties.cpp70 static_cast<glw::GLint>(m_glExtTokens.PATCH_VERTICES), 1, 3, in iterate()
216 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
217 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest()
293 test_1.expected_gen_mode_value = m_glExtTokens.QUADS; in iterate()
320 test_2.expected_gen_mode_value = m_glExtTokens.ISOLINES; in iterate()
322 test_2.expected_gen_spacing_value = m_glExtTokens.FRACTIONAL_EVEN; in iterate()
349 test_3.expected_gen_spacing_value = m_glExtTokens.FRACTIONAL_ODD; in iterate()
374 test_4.expected_gen_mode_value = m_glExtTokens.QUADS; in iterate()
463 …gl.getProgramiv(m_po_id, m_glExtTokens.TESS_CONTROL_OUTPUT_VERTICES, &control_output_vertices_valu… in iterate()
464 gl.getProgramiv(m_po_id, m_glExtTokens.TESS_GEN_MODE, &gen_mode_value); in iterate()
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DesextcTessellationShaderTessellation.cpp271 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit()
544 run.tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initRun()
545 run.te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initRun()
625 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in iterate()
668 …gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, 1 /* vertices per patch */ * n_total_primitive… in iterate()
792 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit()
1057 gl.getIntegerv(m_glExtTokens.MAX_PATCH_VERTICES, &gl_max_patch_vertices_value); in initTest()
1159 run.tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initRun()
1169 run.te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initRun()
1341 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, run.n_patch_vertices); in iterate()
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DesextcTessellationShaderTCTE.cpp89 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit()
201 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in initTest()
310 run.tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in executeTestRun()
311 run.tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in executeTestRun()
316 run.gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in executeTestRun()
824 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, m_n_input_vertices_per_run); in executeTestRun()
1207 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit()
1292 m_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
1293 m_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest()
1577 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in iterate()
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DesextcTessellationShaderPrimitiveCoverage.cpp244 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit()
419 m_quad_tessellation_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initProgramObjects()
422 m_quad_tessellation_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initProgramObjects()
425 m_triangles_tessellation_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initProgramObjects()
428 m_triangles_tessellation_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initProgramObjects()
604 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, n_patch_vertices); in drawPatch()
636 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, n_patch_vertices); in drawPatch()
750 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in iterate()
DesextcTessellationShaderPoints.cpp98 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit()
481 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in iterate()
497 test.gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
502 test.tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in iterate()
507 test.tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in iterate()
544 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, test.draw_call_count); in iterate()
676 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in initTest()
803 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in verifyCorrectAmountOfVertices()
DesextcTessellationShaderUtils.cpp74 m_gl.beginQuery(m_parent_test->m_glExtTokens.PRIMITIVES_GENERATED, m_qo_pg_id); in captureTessellationData()
90 m_gl.patchParameteri(m_parent_test->m_glExtTokens.PATCH_VERTICES, program.n_patch_vertices); in captureTessellationData()
94 m_gl.drawArrays(m_parent_test->m_glExtTokens.PATCHES, 0, /* first */ in captureTessellationData()
101 m_gl.endQuery(m_parent_test->m_glExtTokens.PRIMITIVES_GENERATED); in captureTessellationData()
149 m_gl.drawArrays(m_parent_test->m_glExtTokens.PATCHES, 0, /* first */ in captureTessellationData()
182 m_gl.patchParameteri(m_parent_test->m_glExtTokens.PATCH_VERTICES, current_patch_vertices); in captureTessellationData()
343 m_gl.patchParameteri(m_parent_test->m_glExtTokens.PATCH_VERTICES, 3); in deinit()
1238 tc_id = m_gl.createShader(m_parent_test->m_glExtTokens.TESS_CONTROL_SHADER); in initTessellationVertexCounterProgram()
1239 te_id = m_gl.createShader(m_parent_test->m_glExtTokens.TESS_EVALUATION_SHADER); in initTessellationVertexCounterProgram()

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