Searched refs:m_gl_MaxFragmentImageUniforms (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/compiler/translator/ |
D | SymbolTable_autogen.h | 39 TSymbol *m_gl_MaxFragmentImageUniforms = nullptr; variable
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D | SymbolTable_ESSL_autogen.cpp | 21482 Rule::Get<Spec::ESSL, 310, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentImageUniforms), 21483 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentImageUniforms), 25606 m_gl_MaxFragmentImageUniforms = new TVariable( in initializeBuiltInVariables() 25613 static_cast<TVariable *>(m_gl_MaxFragmentImageUniforms)->shareConstPointer(unionArray); in initializeBuiltInVariables()
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D | SymbolTable_autogen.cpp | 34240 Rule::Get<Spec::ESSL, 310, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentImageUniforms), 34241 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentImageUniforms), 39557 m_gl_MaxFragmentImageUniforms = new TVariable( in initializeBuiltInVariables() 39564 static_cast<TVariable *>(m_gl_MaxFragmentImageUniforms)->shareConstPointer(unionArray); in initializeBuiltInVariables()
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