Searched refs:m_gl_MaxFragmentInputVectors (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/compiler/translator/ |
D | SymbolTable_autogen.h | 34 TSymbol *m_gl_MaxFragmentInputVectors = nullptr; variable
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D | SymbolTable_ESSL_autogen.cpp | 21472 Rule::Get<Spec::ESSL, 300, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentInputVectors), 21473 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentInputVectors), 25561 m_gl_MaxFragmentInputVectors = new TVariable( in initializeBuiltInVariables() 25568 static_cast<TVariable *>(m_gl_MaxFragmentInputVectors)->shareConstPointer(unionArray); in initializeBuiltInVariables()
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D | SymbolTable_autogen.cpp | 34230 Rule::Get<Spec::ESSL, 300, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentInputVectors), 34231 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentInputVectors), 39512 m_gl_MaxFragmentInputVectors = new TVariable( in initializeBuiltInVariables() 39519 static_cast<TVariable *>(m_gl_MaxFragmentInputVectors)->shareConstPointer(unionArray); in initializeBuiltInVariables()
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