Searched refs:m_gl_MaxFragmentUniformVectors (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/compiler/translator/ |
D | SymbolTable_autogen.h | 29 TSymbol *m_gl_MaxFragmentUniformVectors = nullptr; variable
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D | SymbolTable_ESSL_autogen.cpp | 21462 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentUniformVectors), 21463 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentUniformVectors), 25516 m_gl_MaxFragmentUniformVectors = new TVariable( in initializeBuiltInVariables() 25523 static_cast<TVariable *>(m_gl_MaxFragmentUniformVectors)->shareConstPointer(unionArray); in initializeBuiltInVariables()
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D | SymbolTable_autogen.cpp | 34220 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentUniformVectors), 34221 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentUniformVectors), 39467 m_gl_MaxFragmentUniformVectors = new TVariable( in initializeBuiltInVariables() 39474 static_cast<TVariable *>(m_gl_MaxFragmentUniformVectors)->shareConstPointer(unionArray); in initializeBuiltInVariables()
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