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Searched refs:m_gl_MaxFragmentUniformVectors (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/compiler/translator/
DSymbolTable_autogen.h29 TSymbol *m_gl_MaxFragmentUniformVectors = nullptr; variable
DSymbolTable_ESSL_autogen.cpp21462 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentUniformVectors),
21463 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentUniformVectors),
25516 m_gl_MaxFragmentUniformVectors = new TVariable( in initializeBuiltInVariables()
25523 static_cast<TVariable *>(m_gl_MaxFragmentUniformVectors)->shareConstPointer(unionArray); in initializeBuiltInVariables()
DSymbolTable_autogen.cpp34220 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentUniformVectors),
34221 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxFragmentUniformVectors),
39467 m_gl_MaxFragmentUniformVectors = new TVariable( in initializeBuiltInVariables()
39474 static_cast<TVariable *>(m_gl_MaxFragmentUniformVectors)->shareConstPointer(unionArray); in initializeBuiltInVariables()