Searched refs:m_gl_MaxVertexUniformVectors (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/compiler/translator/ |
D | SymbolTable_autogen.h | 25 TSymbol *m_gl_MaxVertexUniformVectors = nullptr; variable
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D | SymbolTable_ESSL_autogen.cpp | 21454 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxVertexUniformVectors), 21455 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxVertexUniformVectors), 25480 m_gl_MaxVertexUniformVectors = new TVariable( in initializeBuiltInVariables() 25487 static_cast<TVariable *>(m_gl_MaxVertexUniformVectors)->shareConstPointer(unionArray); in initializeBuiltInVariables()
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D | SymbolTable_autogen.cpp | 34212 Rule::Get<Spec::ESSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxVertexUniformVectors), 34213 Rule::Get<Spec::GLSL, 0, Shader::ALL, 0>(&TableBase::m_gl_MaxVertexUniformVectors), 39431 m_gl_MaxVertexUniformVectors = new TVariable( in initializeBuiltInVariables() 39438 static_cast<TVariable *>(m_gl_MaxVertexUniformVectors)->shareConstPointer(unionArray); in initializeBuiltInVariables()
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