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Searched refs:m_ia_state (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/tests/
Dvkrenderframework.cpp1596 m_ia_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; in VkPipelineObj()
1597 m_ia_state.pNext = nullptr; in VkPipelineObj()
1598 m_ia_state.flags = 0; in VkPipelineObj()
1599 m_ia_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; in VkPipelineObj()
1600 m_ia_state.primitiveRestartEnable = VK_FALSE; in VkPipelineObj()
1706 …etInputAssembly(const VkPipelineInputAssemblyStateCreateInfo *ia_state) { m_ia_state = *ia_state; } in SetInputAssembly()
1724 m_ia_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; in InitGraphicsPipelineCreateInfo()
1725 gp_ci->pInputAssemblyState = &m_ia_state; in InitGraphicsPipelineCreateInfo()
Dvkrenderframework.h463 VkPipelineInputAssemblyStateCreateInfo m_ia_state; variable