Searched refs:m_ia_state (Results 1 – 2 of 2) sorted by relevance
1596 m_ia_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; in VkPipelineObj()1597 m_ia_state.pNext = nullptr; in VkPipelineObj()1598 m_ia_state.flags = 0; in VkPipelineObj()1599 m_ia_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; in VkPipelineObj()1600 m_ia_state.primitiveRestartEnable = VK_FALSE; in VkPipelineObj()1706 …etInputAssembly(const VkPipelineInputAssemblyStateCreateInfo *ia_state) { m_ia_state = *ia_state; } in SetInputAssembly()1724 m_ia_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; in InitGraphicsPipelineCreateInfo()1725 gp_ci->pInputAssemblyState = &m_ia_state; in InitGraphicsPipelineCreateInfo()
463 VkPipelineInputAssemblyStateCreateInfo m_ia_state; variable