/external/mesa3d/src/gallium/drivers/r600/sfn/ |
D | sfn_shaderio.cpp | 280 m_inputs.push_back(PShaderInput(input)); in add_input() 281 return m_inputs.size() - 1; in add_input() 286 for (auto& a : m_inputs) { in find_varying() 312 for (auto i = 0u; i < m_inputs.size(); ++i) { in sort_varying_inputs() 313 if (m_inputs[i]->is_varying()) { in sort_varying_inputs() 314 q.push(m_inputs[i]); in sort_varying_inputs() 323 m_inputs[*next_index++] = si; in sort_varying_inputs() 330 m_ldspos.resize(m_inputs.size()); in update_lds_pos() 331 for (auto& i : m_inputs) { in update_lds_pos() 342 for (auto& i : m_inputs) { in update_lds_pos() [all …]
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D | sfn_shaderio.h | 150 size_t size() const {return m_inputs.size();} in size() 157 std::vector<PShaderInput> m_inputs;
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D | sfn_shader_base.h | 194 std::map<unsigned, PValue> m_inputs; variable
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/external/deqp/framework/referencerenderer/ |
D | rrShaders.hpp | 102 …VertexShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {} in VertexShader() 106 const std::vector<VertexInputInfo>& getInputs (void) const { return m_inputs; } in getInputs() 112 std::vector<VertexInputInfo> m_inputs; member in rr::VertexShader 125 …FragmentShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs)… in FragmentShader() 127 const std::vector<FragmentInputInfo>& getInputs (void) const { return m_inputs; } in getInputs() 135 std::vector<FragmentInputInfo> m_inputs; member in rr::FragmentShader 183 const std::vector<GeometryInputInfo>& getInputs (void) const { return m_inputs; } in getInputs() 196 std::vector<GeometryInputInfo> m_inputs; member in rr::GeometryShader
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D | rrShaders.cpp | 35 , m_inputs (numVaryingInputs) in GeometryShader()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineReferenceRenderer.hpp | 50 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader() 51 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader() 85 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource() 86 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource() 87 m_inputs[2].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource() 125 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TexCoordVertexShader() 126 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in TexCoordVertexShader() 170 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorFragmentShader() 171 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorFragmentShader() 220 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorFragmentShaderDualSource() [all …]
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/external/eigen/unsupported/test/ |
D | NumericalDiff.cpp | 24 int m_inputs, m_values; member 26 Functor() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {} in Functor() 27 Functor(int inputs, int values) : m_inputs(inputs), m_values(values) {} in Functor() 29 int inputs() const { return m_inputs; } in inputs()
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D | forward_adolc.cpp | 35 int m_inputs, m_values; member 37 TestFunc1() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {} in TestFunc1() 38 TestFunc1(int inputs, int values) : m_inputs(inputs), m_values(values) {} in TestFunc1() 40 int inputs() const { return m_inputs; } in inputs()
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D | autodiff.cpp | 44 int m_inputs, m_values; member 46 TestFunc1() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {} in TestFunc1() 47 TestFunc1(int inputs, int values) : m_inputs(inputs), m_values(values) {} in TestFunc1() 49 int inputs() const { return m_inputs; } in inputs()
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/external/eigen/unsupported/Eigen/src/LevenbergMarquardt/ |
D | LevenbergMarquardt.h | 53 const int m_inputs, m_values; member 55 DenseFunctor() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {} in DenseFunctor() 56 DenseFunctor(int inputs, int values) : m_inputs(inputs), m_values(values) {} in DenseFunctor() 58 int inputs() const { return m_inputs; } in inputs() 82 SparseFunctor(int inputs, int values) : m_inputs(inputs), m_values(values) {} in SparseFunctor() 84 int inputs() const { return m_inputs; } in inputs() 87 const int m_inputs, m_values; member
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestUtil.cpp | 156 m_inputs.resize(samplerTypes.vec.size()); in Texture2DShader() 159 for (int ndx = 0; ndx < (int)m_inputs.size(); ndx++) in Texture2DShader() 161 m_inputs[ndx].unitNdx = ndx; in Texture2DShader() 162 m_inputs[ndx].scale = Vec4(1.0f); in Texture2DShader() 163 m_inputs[ndx].bias = Vec4(0.0f); in Texture2DShader() 169 m_inputs[inputNdx].unitNdx = unitNdx; in setUnit() 174 m_inputs[inputNdx].scale = scale; in setTexScaleBias() 175 m_inputs[inputNdx].bias = bias; in setTexScaleBias() 188 for (int texNdx = 0; texNdx < (int)m_inputs.size(); texNdx++) in setUniforms() 194 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms() [all …]
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D | es31fFboTestUtil.hpp | 78 std::vector<Input> m_inputs; member in deqp::gles31::Functional::FboTestUtil::Texture2DShader
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/external/deqp/framework/randomshaders/ |
D | rsgShader.hpp | 109 std::vector<ShaderInput*>& getInputs (void) { return m_inputs; } in getInputs() 113 const std::vector<ShaderInput*>& getInputs (void) const { return m_inputs; } in getInputs() 123 std::vector<ShaderInput*> m_inputs; member in rsg::Shader
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D | rsgShader.cpp | 77 deleteVectorElements(m_inputs); in ~Shader()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.cpp | 155 this->rr::VertexShader::m_inputs[ndx].type = decl.m_vertexAttributes[ndx].type; in ShaderProgram() 166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram() 173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx]; in ShaderProgram() 183 this->rr::FragmentShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.cpp | 313 m_inputs.resize(samplerTypes.vec.size()); in Texture2DShader() 316 for (int ndx = 0; ndx < (int)m_inputs.size(); ndx++) in Texture2DShader() 318 m_inputs[ndx].unitNdx = ndx; in Texture2DShader() 319 m_inputs[ndx].scale = Vec4(1.0f); in Texture2DShader() 320 m_inputs[ndx].bias = Vec4(0.0f); in Texture2DShader() 326 m_inputs[inputNdx].unitNdx = unitNdx; in setUnit() 331 m_inputs[inputNdx].scale = scale; in setTexScaleBias() 332 m_inputs[inputNdx].bias = bias; in setTexScaleBias() 345 for (int texNdx = 0; texNdx < (int)m_inputs.size(); texNdx++) in setUniforms() 351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms() [all …]
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D | es3fShaderBuiltinVarTests.cpp | 912 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader() 913 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader() 918 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader() 919 this->rr::FragmentShader::m_inputs[0].flatshade = false; in VertexIDReferenceShader()
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D | es3fFboTestUtil.hpp | 108 std::vector<Input> m_inputs; member in deqp::gles3::Functional::FboTestUtil::Texture2DShader
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/external/deqp/modules/glshared/ |
D | glsShaderExecUtil.hpp | 95 std::vector<Symbol> m_inputs; member in deqp::gls::ShaderExecUtil::ShaderExecutor
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D | glsShaderExecUtil.cpp | 459 , m_inputs (shaderSpec.inputs) in ShaderExecutor() 597 for (int inputNdx = 0; inputNdx < (int)m_inputs.size(); inputNdx++) in execute() 599 const Symbol& symbol = m_inputs[inputNdx]; in execute() 876 computeVarLayout(m_inputs, &m_inputLayout); in BufferIoExecutor() 1040 DE_ASSERT(m_inputs.size() == m_inputLayout.size()); in uploadInputBuffer() 1041 for (size_t inputNdx = 0; inputNdx < m_inputs.size(); ++inputNdx) in uploadInputBuffer() 1043 const glu::VarType& varType = m_inputs[inputNdx].varType; in uploadInputBuffer() 1373 if (!m_inputs.empty()) in execute() 1498 if (!m_inputs.empty()) in execute()
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D | glsTextureBufferCase.cpp | 160 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordVertexShader() 186 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureVertexShader() 217 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordFragmentShader() 253 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureFragmentShader()
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/external/deqp/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawAhbTests.cpp | 79 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader() 80 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader() 107 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruFragShader()
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D | vktDrawInstancedTests.cpp | 165 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader() 166 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader() 167 m_inputs[2].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader() 197 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestFragShader()
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/external/deqp/modules/internal/ |
D | ditFrameworkTests.cpp | 731 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase() 732 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in runCase() 752 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase()
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/external/deqp/modules/egl/ |
D | teglRenderTests.cpp | 246 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 247 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 252 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 253 this->rr::FragmentShader::m_inputs[0].flatshade = false; in ReferenceShader()
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