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Searched refs:m_inputs (Results 1 – 25 of 36) sorted by relevance

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/external/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_shaderio.cpp280 m_inputs.push_back(PShaderInput(input)); in add_input()
281 return m_inputs.size() - 1; in add_input()
286 for (auto& a : m_inputs) { in find_varying()
312 for (auto i = 0u; i < m_inputs.size(); ++i) { in sort_varying_inputs()
313 if (m_inputs[i]->is_varying()) { in sort_varying_inputs()
314 q.push(m_inputs[i]); in sort_varying_inputs()
323 m_inputs[*next_index++] = si; in sort_varying_inputs()
330 m_ldspos.resize(m_inputs.size()); in update_lds_pos()
331 for (auto& i : m_inputs) { in update_lds_pos()
342 for (auto& i : m_inputs) { in update_lds_pos()
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Dsfn_shaderio.h150 size_t size() const {return m_inputs.size();} in size()
157 std::vector<PShaderInput> m_inputs;
Dsfn_shader_base.h194 std::map<unsigned, PValue> m_inputs; variable
/external/deqp/framework/referencerenderer/
DrrShaders.hpp102 …VertexShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {} in VertexShader()
106 const std::vector<VertexInputInfo>& getInputs (void) const { return m_inputs; } in getInputs()
112 std::vector<VertexInputInfo> m_inputs; member in rr::VertexShader
125 …FragmentShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs)… in FragmentShader()
127 const std::vector<FragmentInputInfo>& getInputs (void) const { return m_inputs; } in getInputs()
135 std::vector<FragmentInputInfo> m_inputs; member in rr::FragmentShader
183 const std::vector<GeometryInputInfo>& getInputs (void) const { return m_inputs; } in getInputs()
196 std::vector<GeometryInputInfo> m_inputs; member in rr::GeometryShader
DrrShaders.cpp35 , m_inputs (numVaryingInputs) in GeometryShader()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineReferenceRenderer.hpp50 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader()
51 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader()
85 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource()
86 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource()
87 m_inputs[2].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource()
125 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TexCoordVertexShader()
126 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in TexCoordVertexShader()
170 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorFragmentShader()
171 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorFragmentShader()
220 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorFragmentShaderDualSource()
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/external/eigen/unsupported/test/
DNumericalDiff.cpp24 int m_inputs, m_values; member
26 Functor() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {} in Functor()
27 Functor(int inputs, int values) : m_inputs(inputs), m_values(values) {} in Functor()
29 int inputs() const { return m_inputs; } in inputs()
Dforward_adolc.cpp35 int m_inputs, m_values; member
37 TestFunc1() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {} in TestFunc1()
38 TestFunc1(int inputs, int values) : m_inputs(inputs), m_values(values) {} in TestFunc1()
40 int inputs() const { return m_inputs; } in inputs()
Dautodiff.cpp44 int m_inputs, m_values; member
46 TestFunc1() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {} in TestFunc1()
47 TestFunc1(int inputs, int values) : m_inputs(inputs), m_values(values) {} in TestFunc1()
49 int inputs() const { return m_inputs; } in inputs()
/external/eigen/unsupported/Eigen/src/LevenbergMarquardt/
DLevenbergMarquardt.h53 const int m_inputs, m_values; member
55 DenseFunctor() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {} in DenseFunctor()
56 DenseFunctor(int inputs, int values) : m_inputs(inputs), m_values(values) {} in DenseFunctor()
58 int inputs() const { return m_inputs; } in inputs()
82 SparseFunctor(int inputs, int values) : m_inputs(inputs), m_values(values) {} in SparseFunctor()
84 int inputs() const { return m_inputs; } in inputs()
87 const int m_inputs, m_values; member
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.cpp156 m_inputs.resize(samplerTypes.vec.size()); in Texture2DShader()
159 for (int ndx = 0; ndx < (int)m_inputs.size(); ndx++) in Texture2DShader()
161 m_inputs[ndx].unitNdx = ndx; in Texture2DShader()
162 m_inputs[ndx].scale = Vec4(1.0f); in Texture2DShader()
163 m_inputs[ndx].bias = Vec4(0.0f); in Texture2DShader()
169 m_inputs[inputNdx].unitNdx = unitNdx; in setUnit()
174 m_inputs[inputNdx].scale = scale; in setTexScaleBias()
175 m_inputs[inputNdx].bias = bias; in setTexScaleBias()
188 for (int texNdx = 0; texNdx < (int)m_inputs.size(); texNdx++) in setUniforms()
194 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms()
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Des31fFboTestUtil.hpp78 std::vector<Input> m_inputs; member in deqp::gles31::Functional::FboTestUtil::Texture2DShader
/external/deqp/framework/randomshaders/
DrsgShader.hpp109 std::vector<ShaderInput*>& getInputs (void) { return m_inputs; } in getInputs()
113 const std::vector<ShaderInput*>& getInputs (void) const { return m_inputs; } in getInputs()
123 std::vector<ShaderInput*> m_inputs; member in rsg::Shader
DrsgShader.cpp77 deleteVectorElements(m_inputs); in ~Shader()
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.cpp155 this->rr::VertexShader::m_inputs[ndx].type = decl.m_vertexAttributes[ndx].type; in ShaderProgram()
166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram()
173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx]; in ShaderProgram()
183 this->rr::FragmentShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram()
/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.cpp313 m_inputs.resize(samplerTypes.vec.size()); in Texture2DShader()
316 for (int ndx = 0; ndx < (int)m_inputs.size(); ndx++) in Texture2DShader()
318 m_inputs[ndx].unitNdx = ndx; in Texture2DShader()
319 m_inputs[ndx].scale = Vec4(1.0f); in Texture2DShader()
320 m_inputs[ndx].bias = Vec4(0.0f); in Texture2DShader()
326 m_inputs[inputNdx].unitNdx = unitNdx; in setUnit()
331 m_inputs[inputNdx].scale = scale; in setTexScaleBias()
332 m_inputs[inputNdx].bias = bias; in setTexScaleBias()
345 for (int texNdx = 0; texNdx < (int)m_inputs.size(); texNdx++) in setUniforms()
351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms()
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Des3fShaderBuiltinVarTests.cpp912 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
913 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
918 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
919 this->rr::FragmentShader::m_inputs[0].flatshade = false; in VertexIDReferenceShader()
Des3fFboTestUtil.hpp108 std::vector<Input> m_inputs; member in deqp::gles3::Functional::FboTestUtil::Texture2DShader
/external/deqp/modules/glshared/
DglsShaderExecUtil.hpp95 std::vector<Symbol> m_inputs; member in deqp::gls::ShaderExecUtil::ShaderExecutor
DglsShaderExecUtil.cpp459 , m_inputs (shaderSpec.inputs) in ShaderExecutor()
597 for (int inputNdx = 0; inputNdx < (int)m_inputs.size(); inputNdx++) in execute()
599 const Symbol& symbol = m_inputs[inputNdx]; in execute()
876 computeVarLayout(m_inputs, &m_inputLayout); in BufferIoExecutor()
1040 DE_ASSERT(m_inputs.size() == m_inputLayout.size()); in uploadInputBuffer()
1041 for (size_t inputNdx = 0; inputNdx < m_inputs.size(); ++inputNdx) in uploadInputBuffer()
1043 const glu::VarType& varType = m_inputs[inputNdx].varType; in uploadInputBuffer()
1373 if (!m_inputs.empty()) in execute()
1498 if (!m_inputs.empty()) in execute()
DglsTextureBufferCase.cpp160 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordVertexShader()
186 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureVertexShader()
217 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordFragmentShader()
253 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureFragmentShader()
/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawAhbTests.cpp79 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader()
80 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader()
107 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruFragShader()
DvktDrawInstancedTests.cpp165 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader()
166 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader()
167 m_inputs[2].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader()
197 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestFragShader()
/external/deqp/modules/internal/
DditFrameworkTests.cpp731 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase()
732 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in runCase()
752 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase()
/external/deqp/modules/egl/
DteglRenderTests.cpp246 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
247 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
252 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
253 this->rr::FragmentShader::m_inputs[0].flatshade = false; in ReferenceShader()

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