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Searched refs:m_interactive (Results 1 – 2 of 2) sorted by relevance

/external/llvm-project/lldb/source/Interpreter/
DCommandReturnObject.cpp46 m_interactive(true) {} in CommandReturnObject()
165 m_interactive = true; in Clear()
176 bool CommandReturnObject::GetInteractive() const { return m_interactive; } in GetInteractive()
178 void CommandReturnObject::SetInteractive(bool b) { m_interactive = b; } in SetInteractive()
/external/llvm-project/lldb/include/lldb/Interpreter/
DCommandReturnObject.h155 bool m_interactive; // If true, then the input handle from the debugger will variable