Searched refs:m_interactive (Results 1 – 2 of 2) sorted by relevance
46 m_interactive(true) {} in CommandReturnObject()165 m_interactive = true; in Clear()176 bool CommandReturnObject::GetInteractive() const { return m_interactive; } in GetInteractive()178 void CommandReturnObject::SetInteractive(bool b) { m_interactive = b; } in SetInteractive()
155 bool m_interactive; // If true, then the input handle from the debugger will variable