Searched refs:m_ms_state (Results 1 – 2 of 2) sorted by relevance
1633 m_ms_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; in VkPipelineObj()1634 m_ms_state.pNext = nullptr; in VkPipelineObj()1635 m_ms_state.flags = 0; in VkPipelineObj()1636 m_ms_state.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; in VkPipelineObj()1637 m_ms_state.sampleShadingEnable = VK_FALSE; in VkPipelineObj()1638 m_ms_state.minSampleShading = 0.0f; in VkPipelineObj()1639 m_ms_state.pSampleMask = nullptr; in VkPipelineObj()1640 m_ms_state.alphaToCoverageEnable = VK_FALSE; in VkPipelineObj()1641 m_ms_state.alphaToOneEnable = VK_FALSE; in VkPipelineObj()1704 void VkPipelineObj::SetMSAA(const VkPipelineMultisampleStateCreateInfo *ms_state) { m_ms_state = *m… in SetMSAA()[all …]
468 VkPipelineMultisampleStateCreateInfo m_ms_state; variable