Searched refs:m_n_columns (Results 1 – 4 of 4) sorted by relevance
459 glw::GLuint m_n_columns; member685 , m_n_columns(n_columns) in uniformDetails()694 glw::GLuint m_n_columns; member
183 data.resize(alignment * m_n_columns); in GenerateData()185 for (GLuint column = 0; column < m_n_columns; ++column) in GenerateData()244 const GLuint n_elements = m_n_columns * m_n_rows; in GenerateDataPacked()373 if ((true == is_array) || (1 != m_n_columns)) in GetBaseAlignment()397 if (1 == m_n_columns) in GetGLSLConstructor()430 for (GLuint column = 0; column < m_n_columns; ++column) in GetGLSLConstructor()437 if (column + 1 != m_n_columns) in GetGLSLConstructor()475 if ((1 > m_n_columns) || (1 > m_n_rows) || (4 < m_n_columns) || (4 < m_n_rows)) in GetGLSLTypeName()483 result = float_lut[m_n_columns - 1][m_n_rows - 1]; in GetGLSLTypeName()486 result = double_lut[m_n_columns - 1][m_n_rows - 1]; in GetGLSLTypeName()[all …]
3375 : m_n_columns(n_columns), m_n_rows(n_rows) in uniformTypeDetails()3502 if (1 == uniform_type.m_n_columns) in getRequiredComponentsNumber()3510 return alignment * uniform_type.m_n_columns; in getRequiredComponentsNumber()3526 return vec4_size * ((column_length + 1) / 2) * uniform_type.m_n_columns; in getUniformTypeMemberSize()4140 const glw::GLuint n_columns = uniform_type.m_n_columns; in prepareUniforms()4223 const glw::GLuint n_columns = uniform_type.m_n_columns; in prepareUniformVerification()5191 const glw::GLuint n_columns = it_uniform_details->m_n_columns; in prepareUniformBuffer()12908 glw::GLuint m_n_columns; member13800 : m_n_columns(n_columns), m_n_rows(n_rows) in typeDetails()13806 if (1 == m_n_columns) in typeDetails()[all …]
94 glw::GLuint m_n_columns; member