Searched refs:m_n_instances (Results 1 – 5 of 5) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderBarrier.cpp | 713 , m_n_instances(10) /* as per test spec */ in TessellationShaderBarrier3() 718 m_n_instances) in TessellationShaderBarrier3() 741 *out_count = m_n_patches_per_invocation * m_n_patch_vertices * m_n_instances; in getDrawCallArgs() 743 *out_n_instances = m_n_instances; in getDrawCallArgs() 860 return static_cast<int>(m_n_instances * m_n_result_vertices * sizeof(int) * 4 /* ivec4 */ * in getXFBBufferSize()
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D | esextcTessellationShaderBarrier.hpp | 198 const unsigned int m_n_instances; member in glcts::TessellationShaderBarrier3
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cVertexAttrib64BitTest.cpp | 1417 static const GLuint m_n_instances = 16; member in VertexAttrib64Bit::LimitTest 1421 sizeof(_varyingType) * m_n_instances * m_n_vertices * m_n_varyings; 2595 gl.drawArraysInstanced(GL_POINTS, 0 /* first */, m_n_vertices, m_n_instances); in testDrawArraysInstanced() 2649 gl.drawElementsInstanced(GL_POINTS, m_n_vertices, GL_UNSIGNED_INT, 0, m_n_instances); in testDrawElementsInstanced() 2955 const GLuint n_instances = (true == use_instancing) ? m_n_instances : 1; in verifyResult()
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D | gl4cEnhancedLayoutsTests.cpp | 12625 const GLuint VertexAttribLocationsTest::m_n_instances = 4; in test() member in gl4cts::EnhancedLayouts::VertexAttribLocationsTest 12652 gl.drawArraysInstanced(GL_PATCHES, 0 /* first */, 1 /* count */, m_n_instances); in test() 12664 gl.drawElementsInstanced(GL_PATCHES, 1 /* count */, GL_UNSIGNED_BYTE, DE_NULL, m_n_instances); in test() 12668 …wElementsInstancedBaseInstance(GL_PATCHES, 1 /* count */, GL_UNSIGNED_BYTE, DE_NULL, m_n_instances, in test() 12673 …rawElementsInstancedBaseVertex(GL_PATCHES, 1 /* count */, GL_UNSIGNED_BYTE, DE_NULL, m_n_instances, in test() 12679 m_n_instances, m_base_vertex, m_base_instance); in test()
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D | gl4cEnhancedLayoutsTests.hpp | 2153 static const glw::GLuint m_n_instances; member in gl4cts::EnhancedLayouts::VertexAttribLocationsTest
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