Searched refs:m_pTexture (Results 1 – 1 of 1) sorted by relevance
659 m_pTexture[i] = NULL; in DX11Operation()731 hr = m_pDevice->CreateTexture2D(&descColor, NULL, &m_pTexture[i]); in DX11Operation()740 hr = m_pTexture[i]->QueryInterface(__uuidof(IDXGIResource1), (void**)&tempResource1); in DX11Operation()752 hr = m_pTexture[i]->QueryInterface(__uuidof(IDXGIResource), (void**)&tempResource); in DX11Operation()761 hr = m_pTexture[i]->QueryInterface(__uuidof(IDXGIKeyedMutex), (void**)&m_keyedMutex[i]); in DX11Operation()772 hr = m_pDevice->CreateRenderTargetView(m_pTexture[BUFFER_VK_READ], NULL, &m_pRenderTargetView); in DX11Operation()864 hr = m_pDevice->CreateShaderResourceView(m_pTexture[BUFFER_VK_WRITE], &SRVDesc, &m_pTextureRV); in DX11Operation()1110 if (m_pTexture[i]) { in cleanup()1111 m_pTexture[i]->Release(); in cleanup()1112 m_pTexture[i] = NULL; in cleanup()[all …]