Searched refs:m_pTextureRV (Results 1 – 1 of 1) sorted by relevance
642 , m_pTextureRV (0) in DX11Operation()857 m_pTextureRV = NULL; in DX11Operation()864 hr = m_pDevice->CreateShaderResourceView(m_pTexture[BUFFER_VK_WRITE], &SRVDesc, &m_pTextureRV); in DX11Operation()917 m_pContext->PSSetShaderResources(0, 1, &m_pTextureRV); in copyMemory()1067 if (m_pTextureRV) in cleanup()1069 m_pTextureRV->Release(); in cleanup()1070 m_pTextureRV = NULL; in cleanup()1204 ID3D11ShaderResourceView* m_pTextureRV; member in vkt::synchronization::__anoneb7ae1d90111::DX11Operation