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Searched refs:m_positions (Results 1 – 8 of 8) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fPrimitiveRestartTests.cpp118 std::vector<float> m_positions; member in deqp::gles3::Functional::PrimitiveRestartCase
295 m_positions.push_back(fx); in init()
296 m_positions.push_back(fy); in init()
331 m_positions.push_back(fx); in init()
332 m_positions.push_back(fy); in init()
362 m_positions.push_back(fx); in init()
363 m_positions.push_back(fy); in init()
393 m_positions.push_back(centerX); in init()
394 m_positions.push_back(centerY); in init()
403 m_positions.push_back(fx); in init()
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Des3fShaderBuiltinVarTests.cpp735 vector<tcu::Vec4> m_positions; member in deqp::gles3::Functional::VertexIDCase
843 m_positions.resize(numVertices); in init()
860 m_positions[vtxNdx+0] = tcu::Vec4(x0, y0, 0.0f, 1.0f); in init()
861 m_positions[vtxNdx+1] = tcu::Vec4(x0+w, y0+h, 0.0f, 1.0f); in init()
862 m_positions[vtxNdx+2] = tcu::Vec4(x0, y0+h, 0.0f, 1.0f); in init()
866 m_positions[vtxNdx+0] = tcu::Vec4(x0+w, y0+h, 0.0f, 1.0f); in init()
867 m_positions[vtxNdx+1] = tcu::Vec4(x0, y0, 0.0f, 1.0f); in init()
868 m_positions[vtxNdx+2] = tcu::Vec4(x0+w, y0, 0.0f, 1.0f); in init()
896 m_positions.clear(); in deinit()
1024 vector<deUint16> indices (m_positions.size()); in iterate()
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Des3fVertexTextureTests.cpp246 …(void) const { DE_STATIC_ASSERT(sizeof(Vec2) == 2*sizeof(float)); return (float*)&m_positions[0]; } in getPositionPtr()
254 vector<Vec2> m_positions; member in deqp::gles3::Functional::__anonc63cd1cc0111::PosTexCoordQuadGrid
265 return Vec4(m_positions[ndx00].x(), in getQuadLDRU()
266 m_positions[ndx00].y(), in getQuadLDRU()
267 m_positions[ndx11].x(), in getQuadLDRU()
268 m_positions[ndx11].y()); in getQuadLDRU()
285 m_positions.reserve(m_gridSize*m_gridSize*4); in PosTexCoordQuadGrid()
298 int firstNdx = (int)m_positions.size(); in PosTexCoordQuadGrid()
301 m_positions.push_back(safeCoords(quadVertices[i], renderSize, Vec2(0.0f)) * 2.0f - 1.0f); in PosTexCoordQuadGrid()
315 DE_ASSERT((int)m_positions.size() == m_gridSize*m_gridSize*4); in PosTexCoordQuadGrid()
/external/deqp/modules/gles2/functional/
Des2fVertexTextureTests.cpp197 …(void) const { DE_STATIC_ASSERT(sizeof(Vec2) == 2*sizeof(float)); return (float*)&m_positions[0]; } in getPositionPtr()
205 vector<Vec2> m_positions; member in deqp::gles2::Functional::__anon355e5a2a0111::PosTexCoordQuadGrid
216 return Vec4(m_positions[ndx00].x(), in getQuadLDRU()
217 m_positions[ndx00].y(), in getQuadLDRU()
218 m_positions[ndx11].x(), in getQuadLDRU()
219 m_positions[ndx11].y()); in getQuadLDRU()
236 m_positions.reserve(m_gridSize*m_gridSize*4); in PosTexCoordQuadGrid()
249 int firstNdx = (int)m_positions.size(); in PosTexCoordQuadGrid()
252 m_positions.push_back(safeCoords(quadVertices[i], renderSize, Vec2(0.0f)) * 2.0f - 1.0f); in PosTexCoordQuadGrid()
266 DE_ASSERT((int)m_positions.size() == m_gridSize*m_gridSize*4); in PosTexCoordQuadGrid()
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp147 const Vec4* getPositions (void) const { return &m_positions[0]; } in getPositions()
169 vector<Vec4> m_positions; member in deqp::gls::QuadGrid
188 m_positions.resize(m_numVertices); in QuadGrid()
207 m_positions[vtxNdx] = Vec4(fx, fy, 0.0f, 1.0f); in QuadGrid()
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.cpp184 return &m_positions[0]; in getPositions()
225 vector<Vec4> m_positions; member in deqp::QuadGrid
245 m_positions.resize(m_numVertices); in QuadGrid()
264 m_positions[vtxNdx] = Vec4(fx, fy, 0.0f, 1.0f); in QuadGrid()
/external/pdfium/core/fxge/skia/
Dfx_skia_device.cpp1458 const SkTDArray<SkPoint>& GetPositions() const { return m_positions; } in GetPositions()
1460 m_positions[index] = position; in SetPositionAt()
1463 m_positions[index].offset(dx, dy); in OffsetPositionAt()
1474 ASSERT(m_positions.count() == m_glyphs.count()); in Count()
1479 m_positions.setCount(count); in SetCount()
1485 SkTDArray<SkPoint> m_positions; // accumulator for text positions member in SkiaState::CharDetail
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.cpp174 const tcu::Vec4* getPositions (void) const { return &m_positions[0]; } in getPositions()
198 std::vector<tcu::Vec4> m_positions; member in vkt::sr::QuadGrid
223 m_positions.resize(m_numVertices); in QuadGrid()
241 m_positions[vtxNdx] = tcu::Vec4(fx, fy, 0.0f, 1.0f); in QuadGrid()