/external/deqp/modules/gles3/functional/ |
D | es3fPrimitiveRestartTests.cpp | 118 std::vector<float> m_positions; member in deqp::gles3::Functional::PrimitiveRestartCase 295 m_positions.push_back(fx); in init() 296 m_positions.push_back(fy); in init() 331 m_positions.push_back(fx); in init() 332 m_positions.push_back(fy); in init() 362 m_positions.push_back(fx); in init() 363 m_positions.push_back(fy); in init() 393 m_positions.push_back(centerX); in init() 394 m_positions.push_back(centerY); in init() 403 m_positions.push_back(fx); in init() [all …]
|
D | es3fShaderBuiltinVarTests.cpp | 735 vector<tcu::Vec4> m_positions; member in deqp::gles3::Functional::VertexIDCase 843 m_positions.resize(numVertices); in init() 860 m_positions[vtxNdx+0] = tcu::Vec4(x0, y0, 0.0f, 1.0f); in init() 861 m_positions[vtxNdx+1] = tcu::Vec4(x0+w, y0+h, 0.0f, 1.0f); in init() 862 m_positions[vtxNdx+2] = tcu::Vec4(x0, y0+h, 0.0f, 1.0f); in init() 866 m_positions[vtxNdx+0] = tcu::Vec4(x0+w, y0+h, 0.0f, 1.0f); in init() 867 m_positions[vtxNdx+1] = tcu::Vec4(x0, y0, 0.0f, 1.0f); in init() 868 m_positions[vtxNdx+2] = tcu::Vec4(x0+w, y0, 0.0f, 1.0f); in init() 896 m_positions.clear(); in deinit() 1024 vector<deUint16> indices (m_positions.size()); in iterate() [all …]
|
D | es3fVertexTextureTests.cpp | 246 …(void) const { DE_STATIC_ASSERT(sizeof(Vec2) == 2*sizeof(float)); return (float*)&m_positions[0]; } in getPositionPtr() 254 vector<Vec2> m_positions; member in deqp::gles3::Functional::__anonc63cd1cc0111::PosTexCoordQuadGrid 265 return Vec4(m_positions[ndx00].x(), in getQuadLDRU() 266 m_positions[ndx00].y(), in getQuadLDRU() 267 m_positions[ndx11].x(), in getQuadLDRU() 268 m_positions[ndx11].y()); in getQuadLDRU() 285 m_positions.reserve(m_gridSize*m_gridSize*4); in PosTexCoordQuadGrid() 298 int firstNdx = (int)m_positions.size(); in PosTexCoordQuadGrid() 301 m_positions.push_back(safeCoords(quadVertices[i], renderSize, Vec2(0.0f)) * 2.0f - 1.0f); in PosTexCoordQuadGrid() 315 DE_ASSERT((int)m_positions.size() == m_gridSize*m_gridSize*4); in PosTexCoordQuadGrid()
|
/external/deqp/modules/gles2/functional/ |
D | es2fVertexTextureTests.cpp | 197 …(void) const { DE_STATIC_ASSERT(sizeof(Vec2) == 2*sizeof(float)); return (float*)&m_positions[0]; } in getPositionPtr() 205 vector<Vec2> m_positions; member in deqp::gles2::Functional::__anon355e5a2a0111::PosTexCoordQuadGrid 216 return Vec4(m_positions[ndx00].x(), in getQuadLDRU() 217 m_positions[ndx00].y(), in getQuadLDRU() 218 m_positions[ndx11].x(), in getQuadLDRU() 219 m_positions[ndx11].y()); in getQuadLDRU() 236 m_positions.reserve(m_gridSize*m_gridSize*4); in PosTexCoordQuadGrid() 249 int firstNdx = (int)m_positions.size(); in PosTexCoordQuadGrid() 252 m_positions.push_back(safeCoords(quadVertices[i], renderSize, Vec2(0.0f)) * 2.0f - 1.0f); in PosTexCoordQuadGrid() 266 DE_ASSERT((int)m_positions.size() == m_gridSize*m_gridSize*4); in PosTexCoordQuadGrid()
|
/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 147 const Vec4* getPositions (void) const { return &m_positions[0]; } in getPositions() 169 vector<Vec4> m_positions; member in deqp::gls::QuadGrid 188 m_positions.resize(m_numVertices); in QuadGrid() 207 m_positions[vtxNdx] = Vec4(fx, fy, 0.0f, 1.0f); in QuadGrid()
|
/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.cpp | 184 return &m_positions[0]; in getPositions() 225 vector<Vec4> m_positions; member in deqp::QuadGrid 245 m_positions.resize(m_numVertices); in QuadGrid() 264 m_positions[vtxNdx] = Vec4(fx, fy, 0.0f, 1.0f); in QuadGrid()
|
/external/pdfium/core/fxge/skia/ |
D | fx_skia_device.cpp | 1458 const SkTDArray<SkPoint>& GetPositions() const { return m_positions; } in GetPositions() 1460 m_positions[index] = position; in SetPositionAt() 1463 m_positions[index].offset(dx, dy); in OffsetPositionAt() 1474 ASSERT(m_positions.count() == m_glyphs.count()); in Count() 1479 m_positions.setCount(count); in SetCount() 1485 SkTDArray<SkPoint> m_positions; // accumulator for text positions member in SkiaState::CharDetail
|
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.cpp | 174 const tcu::Vec4* getPositions (void) const { return &m_positions[0]; } in getPositions() 198 std::vector<tcu::Vec4> m_positions; member in vkt::sr::QuadGrid 223 m_positions.resize(m_numVertices); in QuadGrid() 241 m_positions[vtxNdx] = tcu::Vec4(fx, fy, 0.0f, 1.0f); in QuadGrid()
|