Searched refs:m_private_state (Results 1 – 3 of 3) sorted by relevance
23 … -s "Public: ${var.m_public_state%S} Private: ${var.m_private_state%S}"
539 m_private_state(eStateUnloaded), in Process()1179 if (m_private_state.GetValue() == eStateExited) { in SetExitStatus()1204 switch (m_private_state.GetValue()) { in IsAlive()1516 StateType Process::GetPrivateState() { return m_private_state.GetValue(); } in GetPrivateState()1529 std::lock_guard<std::recursive_mutex> guard(m_private_state.GetMutex()); in SetPrivateState()1531 const StateType old_state = m_private_state.GetValueNoLock(); in SetPrivateState()1544 m_private_state.SetValueNoLock(new_state); in SetPrivateState()3150 StateAsCString(m_private_state.GetValue())); in PrivateResume()3247 m_private_state.GetValue() == eStateRunning) { in StopForDestroyOrDetach()3268 if (state == eStateExited || m_private_state.GetValue() == eStateExited) { in StopForDestroyOrDetach()[all …]
2670 lldb::StateType state = m_private_state.GetValue(); in PrivateStateThreadIsValid()2745 m_private_state; // The actual state of our process variable