Searched refs:m_ptScrollPos (Results 1 – 4 of 4) sorted by relevance
116 return CFX_PointF(point.x - (m_ptScrollPos.x - rcPlate.left), in InToOut()117 point.y - (m_ptScrollPos.y - rcPlate.top)); in InToOut()122 return CFX_PointF(point.x + (m_ptScrollPos.x - rcPlate.left), in OutToIn()123 point.y + (m_ptScrollPos.y - rcPlate.top)); in OutToIn()291 m_ptScrollPos.x = rect.left; in SetPlateRect()463 if (!IsFloatEqual(m_ptScrollPos.y, fy)) { in SetScrollPosY()477 m_ptScrollPos.y = fy; in SetScrollPosY()
611 m_ptScrollPos = CFX_PointF(rect.left, rect.top); in SetPlateRect()975 return CFX_PointF(point.x - (m_ptScrollPos.x - rcPlate.left), in VTToEdit()976 point.y - (m_ptScrollPos.y + fPadding - rcPlate.top)); in VTToEdit()997 return CFX_PointF(point.x + (m_ptScrollPos.x - rcPlate.left), in EditToVT()998 point.y + (m_ptScrollPos.y + fPadding - rcPlate.top)); in EditToVT()1035 if (!IsFloatEqual(m_ptScrollPos.x, fx)) { in SetScrollPosX()1036 m_ptScrollPos.x = fx; in SetScrollPosX()1047 if (!IsFloatEqual(m_ptScrollPos.y, fy)) { in SetScrollPosY()1048 m_ptScrollPos.y = fy; in SetScrollPosY()1070 return m_ptScrollPos; in GetScrollPos()[all …]
158 CFX_PointF m_ptScrollPos; variable
408 CFX_PointF m_ptScrollPos; variable