Searched refs:m_rbPerSe (Results 1 – 3 of 3) sorted by relevance
169 UINT_32 numRbTotal = pIn->hTileFlags.rbAligned ? m_se * m_rbPerSe : 1; in HwlComputeHtileInfo()284 UINT_32 numRbTotal = pIn->cMaskFlags.rbAligned ? m_se * m_rbPerSe : 1; in HwlComputeCmaskInfo()582 UINT_32 numRbTotal = pIn->dccKeyFlags.rbAligned ? m_se * m_rbPerSe : 1; in HwlComputeDccInfo()589 … Max(numCompressBlkPerMetaBlk, m_se * m_rbPerSe * (dataThick ? 262144 : thinBlkSize)); in HwlComputeDccInfo()702 const UINT_32 maxNumRbTotal = m_se * m_rbPerSe; in HwlComputeMaxMetaBaseAlignments()735 maxBaseAlignDcc3D = Min(m_se * m_rbPerSe * 262144, 65536 * 128u); in HwlComputeMaxMetaBaseAlignments()1163 m_rbPerSe = 1; in HwlInitGlobalParams()1167 m_rbPerSe = 2; in HwlInitGlobalParams()1171 m_rbPerSe = 4; in HwlInitGlobalParams()
68 m_rbPerSe(0), in Lib()94 m_rbPerSe(0), in Lib()
909 UINT_32 m_rbPerSe; ///< Number of render backend per shader engine variable