Searched refs:m_rbPerSeLog2 (Results 1 – 3 of 3) sorted by relevance
181 … numCompressBlkPerMetaBlkLog2 = m_seLog2 + m_rbPerSeLog2 + Max(10u, m_pipeInterleaveLog2); in HwlComputeHtileInfo()185 numCompressBlkPerMetaBlkLog2 = m_seLog2 + m_rbPerSeLog2 + 10; in HwlComputeHtileInfo()296 … numCompressBlkPerMetaBlkLog2 = m_seLog2 + m_rbPerSeLog2 + Max(10u, m_pipeInterleaveLog2); in HwlComputeCmaskInfo()300 numCompressBlkPerMetaBlkLog2 = m_seLog2 + m_rbPerSeLog2 + 10; in HwlComputeCmaskInfo()707 const UINT_32 maxNumCompressBlkPerMetaBlk = 1u << (m_seLog2 + m_rbPerSeLog2 + 10u); in HwlComputeMaxMetaBaseAlignments()1164 m_rbPerSeLog2 = 0; in HwlInitGlobalParams()1168 m_rbPerSeLog2 = 1; in HwlInitGlobalParams()1172 m_rbPerSeLog2 = 2; in HwlInitGlobalParams()1202 if ((m_rbPerSeLog2 == 1) && in HwlInitGlobalParams()1927 const UINT_32 numRbPeSeLog2 = metaFlag.rbAligned ? m_rbPerSeLog2 : 0; in GenMetaEquation()
73 m_rbPerSeLog2(0), in Lib()99 m_rbPerSeLog2(0), in Lib()
915 UINT_32 m_rbPerSeLog2; ///< Number of render backend per shader engine Log2 variable