Searched refs:m_shaderStageFlags (Results 1 – 8 of 8) sorted by relevance
89 m_shaderStageFlags |= stage; in setShader()126 …const VkPrimitiveTopology topology = (m_shaderStageFlags & VK_SHADER_STAGE_TESSELLATION_CONTROL_BI… in build()247 …(m_shaderStageFlags & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT ? &pipelineTessellationStateInfo : … in build()
43 , m_shaderStageFlags (0u) {} in GraphicsPipelineBuilder()57 vk::VkShaderStageFlags m_shaderStageFlags; member in vkt::pipeline::GraphicsPipelineBuilder
97 m_shaderStageFlags |= stage; in setShader()150 …const VkPrimitiveTopology topology = (m_shaderStageFlags & VK_SHADER_STAGE_TESSELLATION_CONTROL_BI… in build()199 const bool isRasterizationDisabled = ((m_shaderStageFlags & VK_SHADER_STAGE_FRAGMENT_BIT) == 0); in build()289 …(m_shaderStageFlags & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT ? &pipelineTessellationStateInfo : … in build()
114 , m_shaderStageFlags (0u) in GraphicsPipelineBuilder()149 vk::VkShaderStageFlags m_shaderStageFlags; member in vkt::geometry::GraphicsPipelineBuilder
191 m_shaderStageFlags |= stage; in setShader()244 …const VkPrimitiveTopology topology = (m_shaderStageFlags & VK_SHADER_STAGE_TESSELLATION_CONTROL_BI… in build()285 const bool isRasterizationDisabled = ((m_shaderStageFlags & VK_SHADER_STAGE_FRAGMENT_BIT) == 0); in build()391 …(m_shaderStageFlags & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT ? &pipelineTessellationStateInfo : … in build()
109 , m_shaderStageFlags (0u) in GraphicsPipelineBuilder()149 vk::VkShaderStageFlags m_shaderStageFlags; member in vkt::tessellation::GraphicsPipelineBuilder
132 , m_shaderStageFlags (0u) in GraphicsPipelineBuilder()167 vk::VkShaderStageFlags m_shaderStageFlags; member in vkt::synchronization::GraphicsPipelineBuilder
180 m_shaderStageFlags |= stage; in setShader()234 …const VkPrimitiveTopology topology = (m_shaderStageFlags & VK_SHADER_STAGE_TESSELLATION_CONTROL_BI… in build()267 const bool isRasterizationDisabled = ((m_shaderStageFlags & VK_SHADER_STAGE_FRAGMENT_BIT) == 0); in build()357 …(m_shaderStageFlags & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT ? &pipelineTessellationStateInfo : … in build()