Searched refs:m_texManager (Results 1 – 2 of 2) sorted by relevance
232 m_texManager.bindTexture(unitNdx, getTex2D()); in init()234 m_texManager.bindTexture(unitNdx, getTexCube()); in init()517 vector<pair<int, const glu::Texture2D*> > tex2DBindings = m_texManager.getBindings2D(); in iterate()518 vector<pair<int, const glu::TextureCube*> > texCubeBindings = m_texManager.getBindingsCube(); in iterate()
110 TextureManager m_texManager; member in deqp::gls::RandomShaderCase