Home
last modified time | relevance | path

Searched refs:m_to_3D_compressed (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessTexturesTests.cpp9641 , m_to_3D_compressed(0) in SubImageErrorsTest()
9856 gl.createTextures(GL_TEXTURE_2D_ARRAY, 1, &m_to_3D_compressed); in Prepare()
9859 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_3D_compressed); in Prepare()
11114 …gl.compressedTextureSubImage3D(m_to_3D_compressed, 0, 0, 0, 0, s_reference_width, s_reference_heig… in Test3DCompressed()
11127 …gl.compressedTextureSubImage3D(m_to_3D_compressed, 0, 0, 0, 0, s_reference_width, s_reference_heig… in Test3DCompressed()
11139 …gl.compressedTextureSubImage3D(m_to_3D_compressed, 0, 0, 0, 0, s_reference_width, s_reference_heig… in Test3DCompressed()
11158 …gl.compressedTextureSubImage3D(m_to_3D_compressed, 0, 0, 0, 0, s_reference_width, s_reference_heig… in Test3DCompressed()
11181 …gl.compressedTextureSubImage3D(m_to_3D_compressed, 0, 0, 0, 0, s_reference_width, s_reference_heig… in Test3DCompressed()
11260 if (m_to_3D_compressed) in Clean()
11262 gl.deleteTextures(1, &m_to_3D_compressed); in Clean()
[all …]
Dgl4cDirectStateAccessTests.hpp6486 glw::GLuint m_to_3D_compressed; member in gl4cts::DirectStateAccess::Textures::SubImageErrorsTest