Searched refs:m_to_a_id (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredFramebuffer.cpp | 837 , m_to_a_id(0) in GeometryShaderLayeredFramebufferDepth() 876 if (m_to_a_id != 0) in deinit() 878 gl.deleteTextures(1, &m_to_a_id); in deinit() 970 gl.genTextures(1, &m_to_a_id); in iterate() 973 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_a_id); in iterate() 987 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */); in iterate() 1058 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */, n); in iterate() 1116 , m_to_a_id(0) in GeometryShaderLayeredFramebufferStencil() 1150 if (m_to_a_id != 0) in deinit() 1152 gl.deleteTextures(1, &m_to_a_id); in deinit() [all …]
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D | esextcGeometryShaderLayeredFramebuffer.hpp | 226 glw::GLuint m_to_a_id; member in glcts::GeometryShaderLayeredFramebufferDepth 299 glw::GLuint m_to_a_id; member in glcts::GeometryShaderLayeredFramebufferStencil
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