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Searched refs:m_to_a_id (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredFramebuffer.cpp837 , m_to_a_id(0) in GeometryShaderLayeredFramebufferDepth()
876 if (m_to_a_id != 0) in deinit()
878 gl.deleteTextures(1, &m_to_a_id); in deinit()
970 gl.genTextures(1, &m_to_a_id); in iterate()
973 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_a_id); in iterate()
987 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */); in iterate()
1058 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */, n); in iterate()
1116 , m_to_a_id(0) in GeometryShaderLayeredFramebufferStencil()
1150 if (m_to_a_id != 0) in deinit()
1152 gl.deleteTextures(1, &m_to_a_id); in deinit()
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DesextcGeometryShaderLayeredFramebuffer.hpp226 glw::GLuint m_to_a_id; member in glcts::GeometryShaderLayeredFramebufferDepth
299 glw::GLuint m_to_a_id; member in glcts::GeometryShaderLayeredFramebufferStencil