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Searched refs:m_to_b_id (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredFramebuffer.cpp838 , m_to_b_id(0) in GeometryShaderLayeredFramebufferDepth()
881 if (m_to_b_id != 0) in deinit()
883 gl.deleteTextures(1, &m_to_b_id); in deinit()
971 gl.genTextures(1, &m_to_b_id); in iterate()
975 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_b_id); in iterate()
988 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_to_b_id, 0 /* level */); in iterate()
1117 , m_to_b_id(0) in GeometryShaderLayeredFramebufferStencil()
1155 if (m_to_b_id != 0) in deinit()
1157 gl.deleteTextures(1, &m_to_b_id); in deinit()
1288 gl.genTextures(1, &m_to_b_id); in iterate()
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DesextcGeometryShaderLayeredFramebuffer.hpp227 glw::GLuint m_to_b_id; member in glcts::GeometryShaderLayeredFramebufferDepth
300 glw::GLuint m_to_b_id; member in glcts::GeometryShaderLayeredFramebufferStencil