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Searched refs:m_to_ms (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessTexturesTests.cpp2773 , m_to_ms(0) in StorageMultisampleTest()
3324 gl.genTextures(1, &m_to_ms); in PrepareFramebufferMultisample()
3330 gl.bindTexture(MultisampleTextureTarget(), m_to_ms); in PrepareFramebufferMultisample()
3336 gl.textureStorage2DMultisample(m_to_ms, 1, internal_format, TestReferenceDataWidth(), in PrepareFramebufferMultisample()
3340 gl.textureStorage3DMultisample(m_to_ms, 1, internal_format, TestReferenceDataWidth(), in PrepareFramebufferMultisample()
3365 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_to_ms, … in PrepareFramebufferMultisample()
3370 gl.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, m_to_ms, 0, i); in PrepareFramebufferMultisample()
3711 gl.bindTexture(MultisampleTextureTarget(), m_to_ms); in Draw()
3788 if (m_to_ms) in CleanFramebuffers()
3790 gl.deleteTextures(1, &m_to_ms); in CleanFramebuffers()
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Dgl4cDirectStateAccessTests.hpp5379 glw::GLuint m_to_ms; member in gl4cts::DirectStateAccess::Textures::StorageMultisampleTest