Searched refs:m_to_rgba32ui_id (Results 1 – 2 of 2) sorted by relevance
391 , m_to_rgba32ui_id(0) in GeometryShaderLayeredFramebufferClear()499 gl.genTextures(1, &m_to_rgba32ui_id); in iterate()519 glw::GLuint to_id = (n == 0) ? m_to_rgba8_id : (n == 1) ? m_to_rgba32i_id : m_to_rgba32ui_id; in iterate()553 glw::GLuint to_id = (n == 0) ? m_to_rgba8_id : (n == 1) ? m_to_rgba32i_id : m_to_rgba32ui_id; in iterate()634 to_id = m_to_rgba32ui_id; in iterate()803 if (m_to_rgba32ui_id != 0) in deinit()805 gl.deleteTextures(1, &m_to_rgba32ui_id); in deinit()
157 glw::GLuint m_to_rgba32ui_id; member in glcts::GeometryShaderLayeredFramebufferClear