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Searched refs:m_unifiedUniforms (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/glshared/
DglsRandomShaderProgram.hpp55 const rsg::ShaderInput* const* m_unifiedUniforms; member in deqp::gls::RandomShaderProgram
DglsFragOpInteractionCase.hpp72 std::vector<const rsg::ShaderInput*> m_unifiedUniforms; member in deqp::gls::FragOpInteractionCase
DglsFragOpInteractionCase.cpp469 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, m_unifiedUniforms); in init()
474 …rtexShader, m_fragmentShader, (int)m_unifiedUniforms.size(), m_unifiedUniforms.empty() ? DE_NULL :… in init()
532 rsg::computeUniformValues(rnd, uniformValues, m_unifiedUniforms); in iterate()
DglsRandomShaderProgram.cpp136 , m_unifiedUniforms (unifiedUniforms) in RandomShaderProgram()
161 const rsg::Variable* uniformVar = m_unifiedUniforms[uniformNdx]->getVariable(); in refreshUniforms()