Searched refs:m_unifiedUniforms (Results 1 – 4 of 4) sorted by relevance
55 const rsg::ShaderInput* const* m_unifiedUniforms; member in deqp::gls::RandomShaderProgram
72 std::vector<const rsg::ShaderInput*> m_unifiedUniforms; member in deqp::gls::FragOpInteractionCase
469 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, m_unifiedUniforms); in init()474 …rtexShader, m_fragmentShader, (int)m_unifiedUniforms.size(), m_unifiedUniforms.empty() ? DE_NULL :… in init()532 rsg::computeUniformValues(rnd, uniformValues, m_unifiedUniforms); in iterate()
136 , m_unifiedUniforms (unifiedUniforms) in RandomShaderProgram()161 const rsg::Variable* uniformVar = m_unifiedUniforms[uniformNdx]->getVariable(); in refreshUniforms()