Searched refs:m_uniformBlocks (Results 1 – 6 of 6) sorted by relevance
323 return (int)m_uniformBlocks.size(); in getNumUniformBlocks()327 return *m_uniformBlocks[ndx]; in getUniformBlock()332 std::vector<UniformBlock*> m_uniformBlocks; member in deqp::ub::ShaderInterface
278 …for (std::vector<UniformBlock*>::iterator i = m_uniformBlocks.begin(); i != m_uniformBlocks.end();… in ~ShaderInterface()321 m_uniformBlocks.reserve(m_uniformBlocks.size() + 1); in allocBlock()322 m_uniformBlocks.push_back(new UniformBlock(name)); in allocBlock()323 return *m_uniformBlocks.back(); in allocBlock()
223 int getNumUniformBlocks (void) const { return (int)m_uniformBlocks.size(); } in getNumUniformBlocks()224 const UniformBlock& getUniformBlock (int ndx) const { return *m_uniformBlocks[ndx]; } in getUniformBlock()228 std::vector<UniformBlock*> m_uniformBlocks; member in deqp::gls::ub::ShaderInterface
313 …for (std::vector<UniformBlock*>::iterator i = m_uniformBlocks.begin(); i != m_uniformBlocks.end();… in ~ShaderInterface()353 m_uniformBlocks.reserve(m_uniformBlocks.size()+1); in allocBlock()354 m_uniformBlocks.push_back(new UniformBlock(name)); in allocBlock()355 return *m_uniformBlocks.back(); in allocBlock()
241 int getNumUniformBlocks (void) const { return (int)m_uniformBlocks.size(); } in getNumUniformBlocks()242 const UniformBlock& getUniformBlock (int ndx) const { return *m_uniformBlocks[ndx]; } in getUniformBlock()247 std::vector<UniformBlockSP> m_uniformBlocks; member in vkt::ubo::ShaderInterface
246 m_uniformBlocks.push_back(UniformBlockSP(new UniformBlock(name))); in allocBlock()247 return *m_uniformBlocks.back(); in allocBlock()254 if (m_uniformBlocks[i]->getFlags() & layoutFlag) in usesBlockLayout()