Searched refs:m_vertexArrays (Results 1 – 8 of 8) sorted by relevance
465 if ((int)m_vertexArrays.size() >= count) in requireVertexArrays()468 m_vertexArrays.reserve(count); in requireVertexArrays()470 while ((int)m_vertexArrays.size() < count) in requireVertexArrays()475 m_vertexArrays.push_back(vertexArray); in requireVertexArrays()524 if (!m_vertexArrays.empty()) in deinit()526 gl.deleteVertexArrays((GLsizei)m_vertexArrays.size(), &m_vertexArrays[0]); in deinit()527 m_vertexArrays.clear(); in deinit()
201 m_vertexArrays.push_back(vtxArray); in init()364 m_vertexArrays.clear(); in deinit()489 …(vector<VertexArray>::const_iterator attribIter = m_vertexArrays.begin(); attribIter != m_vertexAr… in iterate()
107 std::vector<VertexArray> m_vertexArrays; member in deqp::gls::RandomShaderCase
96 std::vector<deUint32> m_vertexArrays; member in deqp::gls::StateChangePerformanceCase
468 m_vertexArrays.getAll(vertexArrays); in ~ReferenceContext()2552 m_vertexArrays.getAll(vertexArrays); in deleteBuffer()3579 vertexArrayObject = m_vertexArrays.find(array); in bindVertexArray()3583 m_vertexArrays.insert(vertexArrayObject); in bindVertexArray()3589 m_vertexArrays.acquireReference(vertexArrayObject); in bindVertexArray()3593 m_vertexArrays.releaseReference(m_vertexArrayBinding); in bindVertexArray()3603 vertexArrays[ndx] = m_vertexArrays.allocateName(); in genVertexArrays()3611 VertexArray* vertexArray = name ? m_vertexArrays.find(name) : DE_NULL; in deleteVertexArrays()3989 m_vertexArrays.releaseReference(vertexArray); in deleteVertexArray()
885 rc::ObjectManager<rc::VertexArray> m_vertexArrays; member in sglr::ReferenceContext
1482 gl.bindVertexArray(m_vertexArrays[0]); in init()1504 gl.bindVertexArray(m_vertexArrays[0]); in init()
1674 gl.bindVertexArray(m_vertexArrays[ndx]); in init()1698 gl.bindVertexArray(m_vertexArrays[stateId]); in init()