/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.cpp | 124 , m_vertexShader (rsg::Shader::TYPE_VERTEX) in RandomShaderCase() 141 programGenerator.generate(m_parameters, m_vertexShader, m_fragmentShader); in init() 143 checkShaderLimits(m_vertexShader); in init() 145 checkProgramLimits(m_vertexShader, m_fragmentShader); in init() 150 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, unifiedUniforms); in init() 154 const vector<rsg::ShaderInput*>& inputs = m_vertexShader.getInputs(); in init() 464 …glu::ShaderProgram program(m_renderCtx, glu::makeVtxFragSources(m_vertexShader.getSource(), m_frag… in iterate() 551 executor.execute(m_vertexShader, m_fragmentShader, m_uniforms); in iterate()
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D | glsFragOpInteractionCase.cpp | 442 , m_vertexShader (rsg::Shader::TYPE_VERTEX) in FragOpInteractionCase() 468 generator.generate(m_params, m_vertexShader, m_fragmentShader); in init() 469 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, m_unifiedUniforms); in init() 474 …m_program = new gls::RandomShaderProgram(m_vertexShader, m_fragmentShader, (int)m_unifiedUniforms.… in init() 514 const int positionNdx = findShaderInputIndex(m_vertexShader.getInputs(), "dEQP_Position"); in iterate() 517 VertexDataStorage vertexData (m_vertexShader.getInputs(), numVertices); in iterate() 534 for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx) in iterate() 539 const rsg::ShaderInput* shaderIn = m_vertexShader.getInputs()[attribNdx]; in iterate()
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D | glsRandomShaderProgram.cpp | 133 , m_vertexShader (vertexShader) in RandomShaderProgram() 181 for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx) in shadeVertices() 183 const rsg::Variable* attribVar = m_vertexShader.getInputs()[attribNdx]->getVariable(); in shadeVertices() 203 m_vertexShader.execute(m_execCtx); in shadeVertices()
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D | glsRandomShaderProgram.hpp | 52 const rsg::Shader& m_vertexShader; member in deqp::gls::RandomShaderProgram
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D | glsFragOpInteractionCase.hpp | 70 rsg::Shader m_vertexShader; member in deqp::gls::FragOpInteractionCase
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D | glsRandomShaderCase.hpp | 103 rsg::Shader m_vertexShader; member in deqp::gls::RandomShaderCase
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/external/deqp/external/openglcts/modules/gles3/ |
D | es3cNumberParsingTests.cpp | 341 string m_vertexShader; member in es3cts::__anon327182250111::NumberParsingCase 348 , m_vertexShader(vertexShader) in NumberParsingCase() 362 …glu::ShaderProgram program(renderContext, glu::makeVtxFragSources(m_vertexShader, m_fragmentShader… in iterate() 370 …TCU_FAIL("Shader compilation failed:\nVertex shader:\n" + m_vertexShader + "\nFragment shader:\n" … in iterate()
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/external/deqp/external/openglcts/modules/common/ |
D | glcGLSLVectorConstructorTests.cpp | 421 string m_vertexShader; member in deqp::__anon378f4d460111::GLSLVectorConstructorTestCase 434 m_vertexShader = replacePlaceholders(vertexShaderTemplate, m_params, m_glslVersion); in GLSLVectorConstructorTestCase() 439 m_vertexShader = replacePlaceholders(defaultVertexShader, m_params, m_glslVersion); in GLSLVectorConstructorTestCase() 464 …glu::ShaderProgram program(renderContext, glu::makeVtxFragSources(m_vertexShader, m_fragmentShader… in iterate() 474 …TCU_FAIL("Shader compilation failed:\nVertex shader:\n" + m_vertexShader + "\nFragment shader:\n" … in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineReferenceRenderer.hpp | 301 TexCoordVertexShader m_vertexShader; member in vkt::pipeline::CoordinateCaptureProgram 312 return rr::Program(&m_vertexShader, &m_fragmentShader); in getReferenceProgram()
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/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
D | vktDynamicStateComputeTests.cpp | 85 , m_vertexShader () in BindVertexBuffersData() 113 m_vertexShader = createShaderModule(vkd, device, ctx.getBinaryCollection().get("vert"), 0u); in BindVertexBuffersData() 131 m_vertexShader.get(), DE_NULL, DE_NULL, DE_NULL, DE_NULL, in BindVertexBuffersData() 159 ModulePtr m_vertexShader; member
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cTextureFilterMinmaxTests.cpp | 104 m_vertexShader = "#version 450 core\n" in SupportedTextureType() 123 replaceAll(m_vertexShader, "<texcoord_type>", shaderTexcoordType); in SupportedTextureType() 182 glu::ShaderProgram program(context, glu::makeVtxFragSources(m_vertexShader, m_fragmentShader)); in renderQuad()
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D | gl4cTextureFilterMinmaxTests.hpp | 88 std::string m_vertexShader; member in gl4cts::TextureFilterMinmaxUtils::SupportedTextureType
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/external/deqp/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawInstancedTests.cpp | 261 m_vertexShader = "#version 430\n" in InstancedDrawCase() 329 programCollection.glslSources.add("InstancedDrawVert") << glu::VertexSource(m_vertexShader); in initPrograms() 335 std::string m_vertexShader; member in vkt::Draw::__anon32cab5d20111::InstancedDrawCase
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