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Searched refs:m_vertexShader (Results 1 – 13 of 13) sorted by relevance

/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp124 , m_vertexShader (rsg::Shader::TYPE_VERTEX) in RandomShaderCase()
141 programGenerator.generate(m_parameters, m_vertexShader, m_fragmentShader); in init()
143 checkShaderLimits(m_vertexShader); in init()
145 checkProgramLimits(m_vertexShader, m_fragmentShader); in init()
150 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, unifiedUniforms); in init()
154 const vector<rsg::ShaderInput*>& inputs = m_vertexShader.getInputs(); in init()
464 …glu::ShaderProgram program(m_renderCtx, glu::makeVtxFragSources(m_vertexShader.getSource(), m_frag… in iterate()
551 executor.execute(m_vertexShader, m_fragmentShader, m_uniforms); in iterate()
DglsFragOpInteractionCase.cpp442 , m_vertexShader (rsg::Shader::TYPE_VERTEX) in FragOpInteractionCase()
468 generator.generate(m_params, m_vertexShader, m_fragmentShader); in init()
469 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, m_unifiedUniforms); in init()
474 …m_program = new gls::RandomShaderProgram(m_vertexShader, m_fragmentShader, (int)m_unifiedUniforms.… in init()
514 const int positionNdx = findShaderInputIndex(m_vertexShader.getInputs(), "dEQP_Position"); in iterate()
517 VertexDataStorage vertexData (m_vertexShader.getInputs(), numVertices); in iterate()
534 for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx) in iterate()
539 const rsg::ShaderInput* shaderIn = m_vertexShader.getInputs()[attribNdx]; in iterate()
DglsRandomShaderProgram.cpp133 , m_vertexShader (vertexShader) in RandomShaderProgram()
181 for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx) in shadeVertices()
183 const rsg::Variable* attribVar = m_vertexShader.getInputs()[attribNdx]->getVariable(); in shadeVertices()
203 m_vertexShader.execute(m_execCtx); in shadeVertices()
DglsRandomShaderProgram.hpp52 const rsg::Shader& m_vertexShader; member in deqp::gls::RandomShaderProgram
DglsFragOpInteractionCase.hpp70 rsg::Shader m_vertexShader; member in deqp::gls::FragOpInteractionCase
DglsRandomShaderCase.hpp103 rsg::Shader m_vertexShader; member in deqp::gls::RandomShaderCase
/external/deqp/external/openglcts/modules/gles3/
Des3cNumberParsingTests.cpp341 string m_vertexShader; member in es3cts::__anon327182250111::NumberParsingCase
348 , m_vertexShader(vertexShader) in NumberParsingCase()
362 …glu::ShaderProgram program(renderContext, glu::makeVtxFragSources(m_vertexShader, m_fragmentShader… in iterate()
370 …TCU_FAIL("Shader compilation failed:\nVertex shader:\n" + m_vertexShader + "\nFragment shader:\n" … in iterate()
/external/deqp/external/openglcts/modules/common/
DglcGLSLVectorConstructorTests.cpp421 string m_vertexShader; member in deqp::__anon378f4d460111::GLSLVectorConstructorTestCase
434 m_vertexShader = replacePlaceholders(vertexShaderTemplate, m_params, m_glslVersion); in GLSLVectorConstructorTestCase()
439 m_vertexShader = replacePlaceholders(defaultVertexShader, m_params, m_glslVersion); in GLSLVectorConstructorTestCase()
464 …glu::ShaderProgram program(renderContext, glu::makeVtxFragSources(m_vertexShader, m_fragmentShader… in iterate()
474 …TCU_FAIL("Shader compilation failed:\nVertex shader:\n" + m_vertexShader + "\nFragment shader:\n" … in iterate()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineReferenceRenderer.hpp301 TexCoordVertexShader m_vertexShader; member in vkt::pipeline::CoordinateCaptureProgram
312 return rr::Program(&m_vertexShader, &m_fragmentShader); in getReferenceProgram()
/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
DvktDynamicStateComputeTests.cpp85 , m_vertexShader () in BindVertexBuffersData()
113 m_vertexShader = createShaderModule(vkd, device, ctx.getBinaryCollection().get("vert"), 0u); in BindVertexBuffersData()
131 m_vertexShader.get(), DE_NULL, DE_NULL, DE_NULL, DE_NULL, in BindVertexBuffersData()
159 ModulePtr m_vertexShader; member
/external/deqp/external/openglcts/modules/gl/
Dgl4cTextureFilterMinmaxTests.cpp104 m_vertexShader = "#version 450 core\n" in SupportedTextureType()
123 replaceAll(m_vertexShader, "<texcoord_type>", shaderTexcoordType); in SupportedTextureType()
182 glu::ShaderProgram program(context, glu::makeVtxFragSources(m_vertexShader, m_fragmentShader)); in renderQuad()
Dgl4cTextureFilterMinmaxTests.hpp88 std::string m_vertexShader; member in gl4cts::TextureFilterMinmaxUtils::SupportedTextureType
/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawInstancedTests.cpp261 m_vertexShader = "#version 430\n" in InstancedDrawCase()
329 programCollection.glslSources.add("InstancedDrawVert") << glu::VertexSource(m_vertexShader); in initPrograms()
335 std::string m_vertexShader; member in vkt::Draw::__anon32cab5d20111::InstancedDrawCase