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Searched refs:m_vertexSource (Results 1 – 5 of 5) sorted by relevance

/external/deqp/framework/opengl/
DgluContextInfo.cpp45 : m_vertexSource (vertexSource) in TryCompileProgram()
53 ProgramSources() << VertexSource(m_vertexSource) in operator ()()
59 const char* m_vertexSource; member in glu::TryCompileProgram
/external/deqp/external/openglcts/modules/common/
DglcShaderLibraryCase.hpp116 return m_vertexSource.c_str(); in getVertexSource()
148 std::string m_vertexSource; member in deqp::sl::ShaderCase
DglcShaderLibraryCase.cpp102 specializeShaders(vertexSource, fragmentSource, m_vertexSource, m_fragmentSource, valueBlock); in ShaderCase()
107 m_vertexSource = specializeVertexShader(vertexSource, valueBlock); in ShaderCase()
114 m_vertexSource = genVertexShader(valueBlock); in ShaderCase()
291 …glu::ShaderProgram program(m_renderCtx, glu::makeVtxFragSources(m_vertexSource.c_str(), m_fragment… in execute()
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.cpp78 m_vertexSource = c.source; in operator <<()
144 , m_vertSrc (decl.m_vertexSource) in ShaderProgram()
DsglrShaderProgram.hpp177 std::string m_vertexSource; member in sglr::pdec::ShaderProgramDeclaration