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Searched refs:m_vertex_shader (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cFramebufferNoAttachmentsTests.cpp491 GLuint m_vertex_shader; member in glcts::FramebufferNoAttachmentsRenderCase
502 , m_vertex_shader(0) in FramebufferNoAttachmentsRenderCase()
513 gl.deleteShader(m_vertex_shader); in deinit()
558 m_vertex_shader = gl.createShader(GL_VERTEX_SHADER); in iterate()
560 gl.shaderSource(m_vertex_shader, 1, &vs_source, NULL); in iterate()
561 gl.compileShader(m_vertex_shader); in iterate()
562 gl.attachShader(m_program, m_vertex_shader); in iterate()
/external/deqp/external/openglcts/modules/gl/
Dgl4cEnhancedLayoutsTests.hpp746 std::string m_vertex_shader; member in gl4cts::EnhancedLayouts::Utils::Program::BuildException
Dgl4cEnhancedLayoutsTests.cpp3186 , m_vertex_shader(vertex_shader) in BuildException()
3205 Shader::LogSource(context, m_vertex_shader, Shader::VERTEX); in log()