/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5TextureGatherOffset.hpp | 443 static const glw::GLchar* const m_vertex_shader_code; member in glcts::GPUShader5TextureGatherOffsetColor2DRepeatCaseTest 477 static const glw::GLchar* const m_vertex_shader_code; member in glcts::GPUShader5TextureGatherOffsetColor2DArrayCaseTest 666 static const glw::GLchar* const m_vertex_shader_code; member in glcts::GPUShader5TextureGatherOffsetDepth2DRepeatCaseTest 694 static const glw::GLchar* const m_vertex_shader_code; member in glcts::GPUShader5TextureGatherOffsetDepth2DRepeatYCaseTest 719 static const glw::GLchar* const m_vertex_shader_code; member in glcts::GPUShader5TextureGatherOffsetDepth2DArrayCaseTest 937 static const glw::GLchar* const m_vertex_shader_code; member in glcts::GPUShader5TextureGatherOffsetColor2DClampToBorderCaseTest 967 static const glw::GLchar* const m_vertex_shader_code; member in glcts::GPUShader5TextureGatherOffsetColor2DClampToEdgeCaseTest 1000 static const glw::GLchar* const m_vertex_shader_code; member in glcts::GPUShader5TextureGatherOffsetDepth2DClampToBorderCaseTest 1032 static const glw::GLchar* const m_vertex_shader_code; member in glcts::GPUShader5TextureGatherOffsetDepth2DClampToEdgeCaseTest
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D | esextcGPUShader5TextureGatherOffset.cpp | 59 const glw::GLchar* const GPUShader5TextureGatherOffsetColor2DRepeatCaseTest::m_vertex_shader_code = member in glcts::GPUShader5TextureGatherOffsetColor2DRepeatCaseTest 96 const glw::GLchar* const GPUShader5TextureGatherOffsetColor2DArrayCaseTest::m_vertex_shader_code = member in glcts::GPUShader5TextureGatherOffsetColor2DArrayCaseTest 133 …lw::GLchar* const GPUShader5TextureGatherOffsetColor2DClampToBorderCaseTest::m_vertex_shader_code = member in glcts::GPUShader5TextureGatherOffsetColor2DClampToBorderCaseTest 174 … glw::GLchar* const GPUShader5TextureGatherOffsetColor2DClampToEdgeCaseTest::m_vertex_shader_code = member in glcts::GPUShader5TextureGatherOffsetColor2DClampToEdgeCaseTest 256 const glw::GLchar* const GPUShader5TextureGatherOffsetDepth2DRepeatCaseTest::m_vertex_shader_code = member in glcts::GPUShader5TextureGatherOffsetDepth2DRepeatCaseTest 290 const glw::GLchar* const GPUShader5TextureGatherOffsetDepth2DRepeatYCaseTest::m_vertex_shader_code = member in glcts::GPUShader5TextureGatherOffsetDepth2DRepeatYCaseTest 324 const glw::GLchar* const GPUShader5TextureGatherOffsetDepth2DArrayCaseTest::m_vertex_shader_code = member in glcts::GPUShader5TextureGatherOffsetDepth2DArrayCaseTest 358 …lw::GLchar* const GPUShader5TextureGatherOffsetDepth2DClampToBorderCaseTest::m_vertex_shader_code = member in glcts::GPUShader5TextureGatherOffsetDepth2DClampToBorderCaseTest 398 … glw::GLchar* const GPUShader5TextureGatherOffsetDepth2DClampToEdgeCaseTest::m_vertex_shader_code = member in glcts::GPUShader5TextureGatherOffsetDepth2DClampToEdgeCaseTest 1413 out_vertex_shader_parts.push_back(m_vertex_shader_code); in getShaderParts() [all …]
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D | esextcGPUShader5UniformBlocksArrayIndexing.hpp | 118 static const char* m_vertex_shader_code; member in glcts::GPUShader5UniformBlocksArrayIndexing
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D | esextcGPUShader5PreciseQualifier.hpp | 159 static const char* m_vertex_shader_code; member in glcts::GPUShader5PreciseQualifier
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D | esextcGPUShader5UniformBlocksArrayIndexing.cpp | 63 const char* GPUShader5UniformBlocksArrayIndexing::m_vertex_shader_code = member in glcts::GPUShader5UniformBlocksArrayIndexing 138 &m_vertex_shader_code)) in initTest()
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D | esextcGPUShader5PreciseQualifier.cpp | 52 const char* GPUShader5PreciseQualifier::m_vertex_shader_code = member in glcts::GPUShader5PreciseQualifier 141 &m_vertex_shader_code)) in initTest()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderInput.hpp | 98 static const glw::GLchar* const m_vertex_shader_code; member in glcts::GeometryShader_gl_in_ArrayContentsTest 190 static const glw::GLchar* const m_vertex_shader_code; member in glcts::GeometryShader_gl_in_ArrayLengthTest 293 static const glw::GLchar* const m_vertex_shader_code; member in glcts::GeometryShader_gl_PointSize_ValueTest 360 static const glw::GLchar* const m_vertex_shader_code; member in glcts::GeometryShader_gl_Position_ValueTest
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D | esextcGeometryShaderInput.cpp | 35 const char* const GeometryShader_gl_in_ArrayContentsTest::m_vertex_shader_code = member in glcts::GeometryShader_gl_in_ArrayContentsTest 103 const char* const GeometryShader_gl_in_ArrayLengthTest::m_vertex_shader_code = member in glcts::GeometryShader_gl_in_ArrayLengthTest 172 const char* const GeometryShader_gl_PointSize_ValueTest::m_vertex_shader_code = member in glcts::GeometryShader_gl_PointSize_ValueTest 231 const char* const GeometryShader_gl_Position_ValueTest::m_vertex_shader_code = member in glcts::GeometryShader_gl_Position_ValueTest 363 m_vertex_shader_id, 1 /* number of vertex shader parts */, &m_vertex_shader_code)) in initTest() 372 1 /* number of vertex shader parts */, &m_vertex_shader_code)) in initTest() 850 &m_vertex_shader_code)) in initCaseProgram() 947 &m_vertex_shader_code)) in init() 1218 &m_vertex_shader_code)) in init()
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D | esextcGeometryShaderLimits.hpp | 250 static const glw::GLchar* const m_vertex_shader_code; member in glcts::GeometryShaderMaxUniformComponentsTest 334 static const glw::GLchar* const m_vertex_shader_code; member in glcts::GeometryShaderMaxUniformBlocksTest 547 static const glw::GLchar* const m_vertex_shader_code; member in glcts::GeometryShaderMaxOutputComponentsTest 612 static const glw::GLchar* const m_vertex_shader_code; member in glcts::GeometryShaderMaxOutputVerticesTest 678 static const glw::GLchar* const m_vertex_shader_code; member in glcts::GeometryShaderMaxOutputComponentsSinglePointTest 939 static const glw::GLchar* const m_vertex_shader_code; member in glcts::GeometryShaderMaxInvocationsTest
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D | esextcGeometryShaderPrimitiveCounter.hpp | 130 static const char* m_vertex_shader_code; member in glcts::GeometryShaderPrimitiveCounter 242 static const char* m_vertex_shader_code; member in glcts::GeometryShaderPrimitiveIDFromFragmentShader
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D | esextcGeometryShaderLimits.cpp | 42 const glw::GLchar* const GeometryShaderMaxUniformComponentsTest::m_vertex_shader_code = member in glcts::GeometryShaderMaxUniformComponentsTest 102 const glw::GLchar* const GeometryShaderMaxUniformBlocksTest::m_vertex_shader_code = member in glcts::GeometryShaderMaxUniformBlocksTest 251 const glw::GLchar* const GeometryShaderMaxOutputComponentsTest::m_vertex_shader_code = member in glcts::GeometryShaderMaxOutputComponentsTest 332 const glw::GLchar* const GeometryShaderMaxOutputVerticesTest::m_vertex_shader_code = member in glcts::GeometryShaderMaxOutputVerticesTest 393 const glw::GLchar* const GeometryShaderMaxOutputComponentsSinglePointTest::m_vertex_shader_code = member in glcts::GeometryShaderMaxOutputComponentsSinglePointTest 556 const glw::GLchar* const GeometryShaderMaxInvocationsTest::m_vertex_shader_code = member in glcts::GeometryShaderMaxInvocationsTest 1339 out_vertex_shader_parts = &m_vertex_shader_code; in getShaderParts() 1525 out_vertex_shader_parts = &m_vertex_shader_code; in getShaderParts() 1859 out_vertex_shader_parts = &m_vertex_shader_code; in getShaderParts() 2040 …ProgramBuild(1, &m_fragment_shader_code, 3, geometry_shader_valid_parts, 1, &m_vertex_shader_code); in iterate() [all …]
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D | esextcGeometryShaderConstantVariables.hpp | 110 static const char* m_vertex_shader_code; member in glcts::GeometryShaderConstantVariables
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D | esextcGeometryShaderPrimitiveCounter.cpp | 50 const char* GeometryShaderPrimitiveCounter::m_vertex_shader_code = "${VERSION}\n" member in glcts::GeometryShaderPrimitiveCounter 560 &geometry_shader_code_ptr, m_vertex_shader_id, 1, &m_vertex_shader_code)) in createAndBuildProgramWithFeedback() 1059 const char* GeometryShaderPrimitiveIDFromFragmentShader::m_vertex_shader_code = "${VERSION}\n" member in glcts::GeometryShaderPrimitiveIDFromFragmentShader 1256 &m_geometry_shader_code, m_vertex_shader_id, 1, &m_vertex_shader_code)) in iterate()
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D | esextcGeometryShaderConstantVariables.cpp | 84 const char* GeometryShaderConstantVariables::m_vertex_shader_code = "${VERSION}\n" member in glcts::GeometryShaderConstantVariables 165 &m_geometry_shader_code, m_vertex_shader_id, 1, &m_vertex_shader_code)) in initTest()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cStencilTexturingTests.hpp | 86 static const glw::GLchar* m_vertex_shader_code; member in gl4cts::StencilTexturing::FunctionalTest
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D | gl3cClipDistance.hpp | 274 static const glw::GLchar* m_vertex_shader_code; member in gl3cts::ClipDistance::FunctionalTest
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D | gl4cStencilTexturingTests.cpp | 547 const GLchar* FunctionalTest::m_vertex_shader_code = member in gl4cts::StencilTexturing::FunctionalTest 897 m_tesselation_evaluation_shader_code, m_vertex_shader_code in prepareProgram()
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D | gl3cClipDistance.cpp | 716 std::string vertex_shader = m_vertex_shader_code; in prepareVertexShaderCode() 871 const glw::GLchar* gl3cts::ClipDistance::FunctionalTest::m_vertex_shader_code = "#version 130\n" member in gl3cts::ClipDistance::FunctionalTest
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D | gl4cGPUShaderFP64Tests.cpp | 12979 std::string m_vertex_shader_code; member in gl4cts::BuiltinFunctionTest 15134 …o.build(0 /* cs */, 0 /* fs */, 0 /* gs */, 0 /* tcs */, 0 /* tes */, m_vertex_shader_code.c_str(), in prepareProgram() 15289 m_vertex_shader_code = string; in prepareVertexShaderCode() 15583 << m_vertex_shader_code << tcu::TestLog::EndMessage; in verifyResults()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayStencilAttachments.hpp | 125 static const char* m_vertex_shader_code; member in glcts::TextureCubeMapArrayStencilAttachments
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D | esextcTextureCubeMapArrayColorDepthAttachments.hpp | 131 static const glw::GLchar* const m_vertex_shader_code; member in glcts::TextureCubeMapArrayColorDepthAttachmentsTest
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D | esextcTextureCubeMapArrayStencilAttachments.cpp | 124 const char* TextureCubeMapArrayStencilAttachments::m_vertex_shader_code = "${VERSION}\n" member in glcts::TextureCubeMapArrayStencilAttachments 362 &geometry_shader_code_ptr, m_vertex_shader_id, 1, &m_vertex_shader_code)) in buildAndUseProgram() 371 &m_vertex_shader_code)) in buildAndUseProgram()
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D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 110 const glw::GLchar* const TextureCubeMapArrayColorDepthAttachmentsTest::m_vertex_shader_code = member in glcts::TextureCubeMapArrayColorDepthAttachmentsTest 605 m_vertex_shader_id, 1, &m_vertex_shader_code)) in initTest() 612 non_layered_geometry_shader_parts, m_vertex_shader_id, 1, &m_vertex_shader_code)) in initTest()
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