Searched refs:mainp (Results 1 – 2 of 2) sorted by relevance
2445 struct si_shader *mainp = *si_get_main_shader_part(sel, &shader->key); in si_create_shader_variant() local2478 if (!mainp) in si_create_shader_variant()2483 shader->binary = mainp->binary; in si_create_shader_variant()2484 shader->config = mainp->config; in si_create_shader_variant()2485 shader->info.num_input_sgprs = mainp->info.num_input_sgprs; in si_create_shader_variant()2486 shader->info.num_input_vgprs = mainp->info.num_input_vgprs; in si_create_shader_variant()2487 shader->info.face_vgpr_index = mainp->info.face_vgpr_index; in si_create_shader_variant()2488 shader->info.ancillary_vgpr_index = mainp->info.ancillary_vgpr_index; in si_create_shader_variant()2489 memcpy(shader->info.vs_output_param_offset, mainp->info.vs_output_param_offset, in si_create_shader_variant()2490 sizeof(mainp->info.vs_output_param_offset)); in si_create_shader_variant()[all …]
2122 struct si_shader **mainp = si_get_main_shader_part(sel, key); in si_check_missing_main_part() local2124 if (!*mainp) { in si_check_missing_main_part()2146 *mainp = main_part; in si_check_missing_main_part()