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Searched refs:man16 (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Pipeline/
DShaderCore.cpp566 auto man16 = halfBits & SIMD::UInt(0x03FF); in halfToFloatBits() local
573 auto man32 = man16 << 13; in halfToFloatBits()
577 auto denorm32 = As<SIMD::UInt>(As<SIMD::Float>(magic + man16) - As<SIMD::Float>(magic)); in halfToFloatBits()