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Searched refs:mangleTexName (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/
DGrSPIRVUniformHandler.cpp267 SkString mangleTexName = fProgramBuilder->nameVariable('t', name, /*mangle=*/true); in addSampler() local
272 GrShaderVar{std::move(mangleTexName), kTexture2D_GrSLType, in addSampler()