Searched refs:mappedResource (Results 1 – 10 of 10) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | IndexBuffer11.cpp | 81 D3D11_MAPPED_SUBRESOURCE mappedResource; in mapBuffer() local 83 &mappedResource)); in mapBuffer() 85 *outMappedMemory = static_cast<char *>(mappedResource.pData) + offset; in mapBuffer() 130 D3D11_MAPPED_SUBRESOURCE mappedResource; in discard() local 132 &mappedResource)); in discard()
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D | VertexBuffer11.cpp | 76 D3D11_MAPPED_SUBRESOURCE mappedResource; in mapResource() local 79 &mappedResource)); in mapResource() 81 mMappedResourceData = static_cast<uint8_t *>(mappedResource.pData); in mapResource() 153 D3D11_MAPPED_SUBRESOURCE mappedResource; in discard() local 155 &mappedResource)); in discard()
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D | renderer11_utils.h | 312 D3D11_MAPPED_SUBRESOURCE mappedResource = {}; in SetBufferData() local 313 HRESULT result = context->Map(constantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); in SetBufferData() 317 memcpy(mappedResource.pData, &value, sizeof(T)); in SetBufferData()
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D | Blit11.cpp | 848 D3D11_MAPPED_SUBRESOURCE mappedResource; in swizzleTexture() local 850 &mappedResource)); in swizzleTexture() 860 support.vertexWriteFunction(area, size, area, size, mappedResource.pData, &stride, &drawCount, in swizzleTexture() 867 &mappedResource)); in swizzleTexture() 869 unsigned int *swizzleIndices = static_cast<unsigned int *>(mappedResource.pData); in swizzleTexture() 978 D3D11_MAPPED_SUBRESOURCE mappedResource; in copyTexture() local 980 &mappedResource)); in copyTexture() 986 support.vertexWriteFunction(sourceArea, sourceSize, destArea, destSize, mappedResource.pData, in copyTexture() 1082 D3D11_MAPPED_SUBRESOURCE mappedResource; in copyDepth() local 1084 &mappedResource)); in copyDepth() [all …]
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D | Clear11.cpp | 695 D3D11_MAPPED_SUBRESOURCE mappedResource; in clearFramebuffer() local 697 0, &mappedResource)); in clearFramebuffer() 699 memcpy(mappedResource.pData, &mShaderData, g_ConstantBufferSize); in clearFramebuffer()
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D | SwapChain11.cpp | 827 D3D11_MAPPED_SUBRESOURCE mappedResource; in copyOffscreenToBackbuffer() local 829 deviceContext->Map(mQuadVB.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); in copyOffscreenToBackbuffer() 836 static_cast<d3d11::PositionTexCoordVertex *>(mappedResource.pData); in copyOffscreenToBackbuffer()
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D | Buffer11.cpp | 1361 D3D11_MAPPED_SUBRESOURCE mappedResource; in map() local 1366 mRenderer->mapResource(context, mBuffer.get(), 0, d3dMapType, d3dMapFlag, &mappedResource)); in map() 1367 ASSERT(mappedResource.pData); in map() 1368 *mapPointerOut = static_cast<uint8_t *>(mappedResource.pData) + offset; in map()
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D | Renderer11.h | 481 D3D11_MAPPED_SUBRESOURCE *mappedResource);
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D | Renderer11.cpp | 4255 D3D11_MAPPED_SUBRESOURCE *mappedResource) in mapResource() argument 4257 HRESULT hr = mDeviceContext->Map(resource, subResource, mapType, mapFlags, mappedResource); in mapResource()
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/external/angle/src/tests/gl_tests/ |
D | D3D11EmulatedIndexedBufferTest.cpp | 96 D3D11_MAPPED_SUBRESOURCE mappedResource; in compareContents() local 98 &mappedResource); in compareContents() 101 GLfloat *compareData = static_cast<GLfloat *>(mappedResource.pData); in compareContents()
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