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Searched refs:markUniformsDirty (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DPipelineState.h59 void markUniformsDirty() { fDataManager.markDirty(); } in markUniformsDirty() function
DGrD3DResourceProvider.cpp366 (*entry)->fPipelineState->markUniformsDirty(); in markPipelineStateUniformsDirty()