Searched refs:maskD4X (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Shader/ |
D | Constants.cpp | 193 maskD4X[i][0] = -(i >> 0 & 1); in Constants() 194 maskD4X[i][1] = -(i >> 1 & 1); in Constants() 195 maskD4X[i][2] = -(i >> 2 & 1); in Constants() 196 maskD4X[i][3] = -(i >> 3 & 1); in Constants() 198 invMaskD4X[i][0] = ~maskD4X[i][0]; in Constants() 199 invMaskD4X[i][1] = ~maskD4X[i][1]; in Constants() 200 invMaskD4X[i][2] = ~maskD4X[i][2]; in Constants() 201 invMaskD4X[i][3] = ~maskD4X[i][3]; in Constants()
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D | Constants.hpp | 40 dword4 maskD4X[16]; member
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D | PixelRoutine.cpp | 714 …Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + zMask * 16, 16… in writeDepth() 2307 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + xMask * … in writeColor() 2336 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + xMask *… in writeColor() 2519 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor() 2536 …oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor() 2555 …oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor() 2572 …oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor()
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/external/swiftshader/src/Pipeline/ |
D | Constants.cpp | 195 maskD4X[i][0] = -(i >> 0 & 1); in Constants() 196 maskD4X[i][1] = -(i >> 1 & 1); in Constants() 197 maskD4X[i][2] = -(i >> 2 & 1); in Constants() 198 maskD4X[i][3] = -(i >> 3 & 1); in Constants() 200 invMaskD4X[i][0] = ~maskD4X[i][0]; in Constants() 201 invMaskD4X[i][1] = ~maskD4X[i][1]; in Constants() 202 invMaskD4X[i][2] = ~maskD4X[i][2]; in Constants() 203 invMaskD4X[i][3] = ~maskD4X[i][3]; in Constants()
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D | Constants.hpp | 42 dword4 maskD4X[16]; member
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D | PixelRoutine.cpp | 651 …Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + zMask * 16, 1… in writeDepth32F() 2245 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + xMask *… in writeColor() 2273 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + xMask *… in writeColor() 2300 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + xMask *… in writeColor() 2514 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X[rgbaWriteM… in writeColor() 2531 …oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X[rgbaWriteM… in writeColor() 2550 …oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X[rgbaWriteM… in writeColor() 2567 …oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X[rgbaWriteM… in writeColor() 2632 UInt4 mask = *Pointer<UInt4>(constants + OFFSET(Constants, maskD4X[0][0]) + xMask * 16, 16); in writeColor()
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