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Searched refs:maskW01Q (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Shader/
DConstants.cpp254 maskW01Q[i][0] = -(i >> 0 & 1); in Constants()
255 maskW01Q[i][1] = -(i >> 1 & 1); in Constants()
256 maskW01Q[i][2] = -(i >> 0 & 1); in Constants()
257 maskW01Q[i][3] = -(i >> 1 & 1); in Constants()
DConstants.hpp66 word4 maskW01Q[4]; member
DPixelRoutine.cpp1810 current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0])); in writeColor()
1811 masked &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[~rgbaWriteMask & 0x3][0])); in writeColor()
1827 current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0])); in writeColor()
1828 masked &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[~rgbaWriteMask & 0x3][0])); in writeColor()
/external/swiftshader/src/Pipeline/
DConstants.cpp259 maskW01Q[i][0] = -(i >> 0 & 1); in Constants()
260 maskW01Q[i][1] = -(i >> 1 & 1); in Constants()
261 maskW01Q[i][2] = -(i >> 0 & 1); in Constants()
262 maskW01Q[i][3] = -(i >> 1 & 1); in Constants()
DConstants.hpp68 word4 maskW01Q[4]; member
DPixelRoutine.cpp1656 current.x &= *Pointer<Short4>(constants + OFFSET(Constants, maskW01Q[rgbaWriteMask & 0x3][0])); in writeColor()
1657 masked &= *Pointer<Short4>(constants + OFFSET(Constants, maskW01Q[~rgbaWriteMask & 0x3][0])); in writeColor()
1673 current.y &= *Pointer<Short4>(constants + OFFSET(Constants, maskW01Q[rgbaWriteMask & 0x3][0])); in writeColor()
1674 masked &= *Pointer<Short4>(constants + OFFSET(Constants, maskW01Q[~rgbaWriteMask & 0x3][0])); in writeColor()