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Searched refs:maskW4Q (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Shader/
DConstants.cpp183 maskW4Q[i][0] = -(i >> 0 & 1); in Constants()
184 maskW4Q[i][1] = -(i >> 1 & 1); in Constants()
185 maskW4Q[i][2] = -(i >> 2 & 1); in Constants()
186 maskW4Q[i][3] = -(i >> 3 & 1); in Constants()
188 invMaskW4Q[i][0] = ~maskW4Q[i][0]; in Constants()
189 invMaskW4Q[i][1] = ~maskW4Q[i][1]; in Constants()
190 invMaskW4Q[i][2] = ~maskW4Q[i][2]; in Constants()
191 invMaskW4Q[i][3] = ~maskW4Q[i][3]; in Constants()
DConstants.hpp38 word4 maskW4Q[16]; member
DPixelRoutine.cpp1592 c01 &= *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][0]) + xMask * 8); in writeColor()
1610 c23 &= *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][2]) + xMask * 8); in writeColor()
1753 UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q) + xMask * 8); in writeColor()
1848 current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); in writeColor()
1865 current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); in writeColor()
1884 current.z &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); in writeColor()
1901 current.w &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); in writeColor()
2452 Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask & 0x3][0])); in writeColor()
2491 UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q) + xMask * 8); in writeColor()
2595 UInt2 tmpMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0])); in writeColor()
/external/swiftshader/src/Pipeline/
DConstants.cpp185 maskW4Q[i][0] = -(i >> 0 & 1); in Constants()
186 maskW4Q[i][1] = -(i >> 1 & 1); in Constants()
187 maskW4Q[i][2] = -(i >> 2 & 1); in Constants()
188 maskW4Q[i][3] = -(i >> 3 & 1); in Constants()
190 invMaskW4Q[i][0] = ~maskW4Q[i][0]; in Constants()
191 invMaskW4Q[i][1] = ~maskW4Q[i][1]; in Constants()
192 invMaskW4Q[i][2] = ~maskW4Q[i][2]; in Constants()
193 invMaskW4Q[i][3] = ~maskW4Q[i][3]; in Constants()
DConstants.hpp40 word4 maskW4Q[16]; member
DPixelRoutine.cpp684 Z = Z & *Pointer<Short4>(constants + OFFSET(Constants, maskW4Q) + zMask * 8, 8); in writeDepth16()
1509 Int mask01 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][0]) + xMask * 8); in writeColor()
1520 Int mask23 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][2]) + xMask * 8); in writeColor()
1536 Int mask01 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][0]) + xMask * 8); in writeColor()
1547 Int mask23 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][2]) + xMask * 8); in writeColor()
1617 UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q) + xMask * 8); in writeColor()
1694 current.x &= *Pointer<Short4>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0])); in writeColor()
1711 current.y &= *Pointer<Short4>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0])); in writeColor()
1730 current.z &= *Pointer<Short4>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0])); in writeColor()
1747 current.w &= *Pointer<Short4>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0])); in writeColor()
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