Searched refs:maskW4Q (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Shader/ |
D | Constants.cpp | 183 maskW4Q[i][0] = -(i >> 0 & 1); in Constants() 184 maskW4Q[i][1] = -(i >> 1 & 1); in Constants() 185 maskW4Q[i][2] = -(i >> 2 & 1); in Constants() 186 maskW4Q[i][3] = -(i >> 3 & 1); in Constants() 188 invMaskW4Q[i][0] = ~maskW4Q[i][0]; in Constants() 189 invMaskW4Q[i][1] = ~maskW4Q[i][1]; in Constants() 190 invMaskW4Q[i][2] = ~maskW4Q[i][2]; in Constants() 191 invMaskW4Q[i][3] = ~maskW4Q[i][3]; in Constants()
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D | Constants.hpp | 38 word4 maskW4Q[16]; member
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D | PixelRoutine.cpp | 1592 c01 &= *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][0]) + xMask * 8); in writeColor() 1610 c23 &= *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][2]) + xMask * 8); in writeColor() 1753 UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q) + xMask * 8); in writeColor() 1848 current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); in writeColor() 1865 current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); in writeColor() 1884 current.z &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); in writeColor() 1901 current.w &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); in writeColor() 2452 Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask & 0x3][0])); in writeColor() 2491 UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q) + xMask * 8); in writeColor() 2595 UInt2 tmpMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0])); in writeColor()
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/external/swiftshader/src/Pipeline/ |
D | Constants.cpp | 185 maskW4Q[i][0] = -(i >> 0 & 1); in Constants() 186 maskW4Q[i][1] = -(i >> 1 & 1); in Constants() 187 maskW4Q[i][2] = -(i >> 2 & 1); in Constants() 188 maskW4Q[i][3] = -(i >> 3 & 1); in Constants() 190 invMaskW4Q[i][0] = ~maskW4Q[i][0]; in Constants() 191 invMaskW4Q[i][1] = ~maskW4Q[i][1]; in Constants() 192 invMaskW4Q[i][2] = ~maskW4Q[i][2]; in Constants() 193 invMaskW4Q[i][3] = ~maskW4Q[i][3]; in Constants()
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D | Constants.hpp | 40 word4 maskW4Q[16]; member
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D | PixelRoutine.cpp | 684 Z = Z & *Pointer<Short4>(constants + OFFSET(Constants, maskW4Q) + zMask * 8, 8); in writeDepth16() 1509 Int mask01 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][0]) + xMask * 8); in writeColor() 1520 Int mask23 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][2]) + xMask * 8); in writeColor() 1536 Int mask01 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][0]) + xMask * 8); in writeColor() 1547 Int mask23 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][2]) + xMask * 8); in writeColor() 1617 UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q) + xMask * 8); in writeColor() 1694 current.x &= *Pointer<Short4>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0])); in writeColor() 1711 current.y &= *Pointer<Short4>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0])); in writeColor() 1730 current.z &= *Pointer<Short4>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0])); in writeColor() 1747 current.w &= *Pointer<Short4>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0])); in writeColor() [all …]
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