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Searched refs:mask_matrix (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/frontends/xa/
Dxa_renderer.c256 const float *src_matrix, const float *mask_matrix) in add_vertex_data2() argument
263 compute_src_coords(maskX, maskY, mask, mask_matrix, width, height, in add_vertex_data2()
587 const float *mask_matrix) in renderer_texture() argument
598 if (mask_matrix) { in renderer_texture()
600 debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]); in renderer_texture()
601 debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]); in renderer_texture()
602 debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]); in renderer_texture()
620 sampler_view[0]->texture, mask_matrix); in renderer_texture()
631 src_matrix, mask_matrix); in renderer_texture()
Dxa_composite.c557 const float *mask_matrix = NULL; in xa_composite_rect() local
564 mask_matrix = comp->mask->transform; in xa_composite_rect()
567 src_matrix, mask_matrix); in xa_composite_rect()
Dxa_priv.h287 const float *mask_matrix);