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Searched refs:mask_round (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Shader/
DShaderCore.cpp1233 static const uint32_t mask_round = ~0xfffu; in floatToHalfBits() local
1246 …UInt4 joined = ((((As<UInt4>(Min(As<Float4>(absf & UInt4(mask_round)) * As<Float4>(UInt4(c_magic)), in floatToHalfBits()
1247 … As<Float4>(UInt4(c_clamp))))) - UInt4(mask_round)) >> 13) & b_isnormal) | in floatToHalfBits()