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Searched refs:maskv (Results 1 – 8 of 8) sorted by relevance

/external/arm-optimized-routines/string/aarch64/
Dstrlen.S30 #define maskv v0 macro
147 uminp maskv.16b, datav1.16b, datav2.16b
148 uminp maskv.16b, maskv.16b, maskv.16b
149 cmeq maskv.8b, maskv.8b, 0
154 cmeq maskv.16b, datav1.16b, 0
158 cmeq maskv.16b, datav2.16b, 0
163 bic maskv.8h, 0xf0
165 bic maskv.8h, 0x0f, lsl 8
167 umaxp maskv.16b, maskv.16b, maskv.16b
183 dup maskv.4s, tmpw
[all …]
/external/arm-optimized-routines/string/bench/
Dstrlen.c130 static volatile size_t maskv = 0; variable
141 size_t res = 0, strlen_size = 0, mask = maskv; in main()
/external/mesa3d/src/compiler/nir/
Dnir_builtin_builder.h153 uint64_t maskv = ~masks; in nir_copysign() local
156 nir_ssa_def *v = nir_imm_intN_t(b, maskv, x->bit_size); in nir_copysign()
/external/llvm-project/llvm/test/CodeGen/X86/
Davx512-insert-extract.ll251 …%maskv = insertelement <16 x i1> <i1 true, i1 false, i1 true, i1 true, i1 true, i1 true, i1 true, …
252 %res = bitcast <16 x i1> %maskv to i16
802 %maskv = insertelement <32 x i1> %cmp_cmp_vec, i1 %cmp_res_i1, i32 4
803 %res = bitcast <32 x i1> %maskv to i32
842 %maskv = insertelement <4 x i1> %cmp_cmp_vec, i1 %cmp_res_i1, i32 2
843 …%res0 = shufflevector <4 x i1> %maskv, <4 x i1> undef , <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32…
881 %maskv = insertelement <2 x i1> %cmp_cmp_vec, i1 %cmp_res_i1, i32 1
882 …%res0 = shufflevector <2 x i1> %maskv, <2 x i1> undef , <8 x i32> <i32 0, i32 1, i32 2, i32 2, i32…
Davx512-ext.ll1806 …%maskv = insertelement <16 x i1> <i1 true, i1 false, i1 true, i1 true, i1 true, i1 true, i1 true, …
1807 %res = bitcast <16 x i1> %maskv to i16
Davx512-mask-op.ll5241 …%maskv = insertelement <64 x i1> <i1 true, i1 false, i1 true, i1 true, i1 true, i1 true, i1 true, …
5242 ret <64 x i1> %maskv
/external/llvm/test/CodeGen/X86/
Davx512-insert-extract.ll294 …%maskv = insertelement <16 x i1> <i1 true, i1 false, i1 true, i1 true, i1 true, i1 true, i1 true, …
295 %res = bitcast <16 x i1> %maskv to i16
Davx512-ext.ll1442 …%maskv = insertelement <16 x i1> <i1 true, i1 false, i1 true, i1 true, i1 true, i1 true, i1 true, …
1443 %res = bitcast <16 x i1> %maskv to i16